I have a zealot (cleric2-priest2-monk2-kabbal-zealot2 to be exact) who always gets chased by monsters, ALL THE TIME. Meanwhile, my other characters can walk closely to the monsters and do not get chased at all. The only time they get chased is when the monsters are newly spawned (you see them dropping from the sky, you can bet 99% they will chase after you).
Why is my zealot getting chased all the time? Is there a hidden hatred value or something? I know swordsman has an attribute similar to this, called provoke or something. Is it related? Even then, my Murmillo doesn’t get chased either.
P.S. This was tested in the same map, and all my characters are similar in level, around 320-ish.
