Tree of Savior Forum

What about Cleric 3? [reset class]

Hello everyone, I’m actually Cleric 1 - Krivis 2 - Paladin 3 - Kabba 1 - Inquisi, almost full dex, and I’ll use the reset class, to get Cleric 2, because it’s impossible to grind at Timerys as a Healer, with Cleric 1.

So I was thinking of take Cleric 2 + Priest 1, or Cleric 3 because of Heal level 15. Opinions?

most people just took C2 circle as a decent healer and it works wonders

Cleric c3 makes you more to a healer class.
while priest 1 have monstrance which compliment your dex build and a resurrection which is pretty much okay but not that mandatory unless you’re doing ET’s or GvG and such

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I intend on going Cleric3Priest1Monk3Inquisitor1 on my old build, full dex/str glass cannon.

Cleric 3 doesn’t only give you more heals but “Guardian Saint”, which redirect damage. I expect a lot from it making myself unkillable, but would need someone to tell me how it works really.

This

I am Cleric C1 > Priest C2 > Pally C3 and the healing just isn’t there i want to go > PD C1 > Inq C1 but i would have to drop PD for Cleric C2 to get where i want to be.

Been doing nonstop research and the best option does seem to be Priest C1 for your 3rd circle. With Diev as a close second at your 3rd circle.

Although Cleric C3 would really ramp up your effective healing the thought process behind it is no matter how high your healing throughput you will never be as high as a pure int or spr build. The priest utility will therefore likely win out in most situations in usefulness.

  • Don’t forget Mass Heal is a separate cool down! And it heals for significantly more %wise if you hit your entire group compared to a whole double cast heal. The two have tremendous synergy.

  • Plus its not uncommon for Int builds to go C2 Cleric and C3 Priest your heals generally won’t compare anyway before modifiers.

Now if your not going to be doing alot of Earth Tower or PvP and you prefer to solo i could see where you could make a argument that Guardian saint would supplement safety zone and keep you going between big pulls. But you already have fade, barrier, and mana pots. Edited: tend to run in smaller groups guardian saint can be a useful tool with its 25% dmg reduction at level 1 you can put it on your tank with healing factor on him for super hard hitting mobs. With how conditional/obtuse guardian shield is priest is still your best bet for extra DPS from monstrance and blessing. Thought the extra heals and barrier will always be useful.

Now there’s no such thing as a future proof build and there’s no exceptions here perhaps we will need more healing in the future as Inq C2-3. We clerics may not have a good solution then, maybe C3 Clerics will be a necessary build to complete new content but without any information we can’t know for sure.

What does this all mean? Generally speaking Priest is your safe bet but play what you want to play. Have fun and play a class that your interested in.

Personally i think Cleric C3 is overkill but i am tempted to grab it as well as i wouldn’t have to level it :stuck_out_tongue:

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What build is actually good for ET btw?

Cleric C3 is really good, but if you’re mainly focused on DEX, you should get Priest for Monstrance (although it sucks to always have to recast it but who cares).

Cleric C2 is mainly taken because it makes leveling so much easier due to much more damage&heal+Divine Might. My C3 Cleric also only has Divine Might lvl 5 and Fade lvl 1 as those skills are ± more utilities on some builds that aren’t very buff-intensive. Even my Oracle can live with a lvl 5 Divine Might, so why would I need more?

Guardian Saint will become the ± main attraction of Cleric C3, but currently it is still quite bad on ITOS.
Heal and Cure are just that awesome on C3 that it somehow feels sad that you can’t fit Cleric C3 in most builds unless you drop one Circle of the better classes from Rank 3 onwards.
A Kabbalist with Ein Sof will especially benefit from Heal lvl 11+ since the new attribute [currently only in KTOS, it might come in February/March if we are very,veryyyy lucky] allows 2x healing per Heal-tile [lvl 15 Heal equals practically 150+% of your max HP healed with 15+tiles of Heal on the ground].

Can you even use Guardian Saint for soloing? Do you give the buff to your pet or something?

Issue with Ein Sof (and Guardian Saint, Healing Factor) is that it only benefits one person.

Ein Sof is of course always only for yourself. No other character in the party should ever be given Ein Sof unless you want the party to end in a disaster.
Players with low CON could be given CON as supplement, and the player with the lowest health will recieve Guardian Saint to become protected.
If the Cleric dies, who will save/heal the others?xD

Btw, as far as I’ve noticed during my gameplay, the current Guardian Saint cannot affect pets,only players, so Guardian Saint does ± nothing in soloplay.

I think this role only applies for you when doing TBL. or when you need to survive with high HP

ein sof with SP recover attribute is always a big “thank you” for those SP thristy build

there is also another combo to extend ausrine + melstis too… makes much more op-ness to Ausrineeeee

oh also, no one ever touched cleric C3 but there is also possibility guardian saint + ein sof too but eh…

Ein Sof with SP Recovery seems such a waste honestly. You can just buy SP pots to cover your need for SP, because half of your max HP increase currently isn’t really worth it (you lose over 100% additional HP that way at Ein Sof lvl 10+); only if you grind solo or if everyone gets hit for only 1s. As there’s always the possibility for guys to overbuff you & remove your Aspersion e.g…
A Sp-heavy build as Bokor 3 e.g. with Effigy spam could maybe compromise if he’s Kabbalist C1 to use Ein Sof for SP recovery only, but otherwise it’s really a waste to use it for SP recovery and even more to give it to other players…

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Well, different thinking so I can understand that.

anyways Op also seems like to a solo type so I’ll leave to his opinion…

What should i get so, in rank 7? In case of I ‘take away’ the kabbalist…

With all the opinions, I probably will take Cleric 2 -> priest 1, só in rank 7, should I get priest? cleric 3??? HELP GUYSS

If you stay full DEX then it’s best to go Priest for Monstrance. That one skill is argument enough to take Priest C1. Also,you’ll have access to Ressurection and Aspersion [although lvl 5 Aspersion isn’t that good, it’s better than nothing if you or someone on your party bit the dust prematurely]. Same goes for Blessing, even if you only get a few additional damage per hit on a lowlevel Blessing.

Cleric C3 isn’t that good in comparison on an Inquibuild because it lacks supportive capabilities, and if you remove Kabbalist, there’s nothing more going for Cleric C3 :cold_sweat:.

Monk:
Really Kabblist/Plauge doctor are your best bet there some will grab monk but i know very little about monk so i can’t help you much there just know its safe to know that monk is best if you want to be dealing nonstop dmg at max level as inquisitor.

The downside of this however is that we don’t know if future updates will close inquisitors dps gap making monk an unnecessary pick.

You will lose out on the support aspect from PD and Kabbalist at this rank just know neither would be considered mandatory.

Also if you choose to go Monk you should also consider Diev at level 3 i hear they work well together on some of their skill cool down/combos monk also makes many other Rank 3 classes viable.

Kabbalist:
Revenge Sevenfold, Ein Sof, Merkabah these are really the skills your going to use if you pick this class. Revenge sevenfold is easily underestimated its not an amazing skill but it can deal respectable dmg under the right conditions as it can block one shot on the whole team reflecting it for considerable damage. Honestly not worth picking the class for IMO just underestimated by some.

Ein Sof really is only there to keep you alive during rough parts of a fight with its +%HP. While the quick mana regen part of the skill is nice its not that useful as you can just pop potions when you need them. Its a great skill but ultimately overshadowed by other skills at the same teir.

Merkabah is interesting it used to deal incredible amounts of damage but now with the rank 8 skills its damage is paltry.

Merkabah was the main reason most players picked this class with a PvE lens on. Now Ein Sof is still quite good in PvP for the max HP boost but otherwise this class definitely seems to be seeing less use. Still one of my favs though.

Plauge Doctor
In this build Healing Factor, Incineration, and Bloodletting/fumigate are really the most useful skills.

Healing Factor is incredible as it almost instantly restores your health back to where it was when you first started taking damage. You can also link it to your whole group with C2 Linker from a Wizard making a two man farming wizard inq farm group insanely good.

Incineration is not that great of a skill by itself without Int but once you get inquisitor you will receive skills that effect its base damage before multipliers making it an effective skill.

Bloodletting and fumigate are amazing to have when you need them but you wont need them often.

Most players go this class with your current build it gives you more viability in PvP and quite a lot dps/support in comparison to the other classes.

Oracle:
The most useful spells are Counter Spell, Arcane Energy i can’t talk much on this class as i am not very knowledgeable about it.

From what i understand this class is only good for one thing and thats Counter Spell and its not really that good in PvE but its decent in PvP and supposedly that’s all you really need to know about the class.

Arcane Energy is also supposed to be nice but with only 15% extra SP at level 5 it seems to be kinda lack luster at lower levels especially with mana pots being so commonly used.

Pardoner.
A very over looked class. Most will only see it as a money making class which really isn’t the case. Its most commonly used skills are Simony, Indulgentia, Discerning Evil, Increase Magic Defense. The last being the most important to you.

Simony, indulgentia, discerning evil are all nice to have for both you and your allies. Simony gives you access to long buffs that you can cast far cheaper than from sellers, indulgentia helps clear status effects something PD certainly does better but this is a solid alternative. Discerning Evil can help keep your conviction up to help you have longer rotations with god smash/smite (hidden double damage modifier on god smash triple hit on smite).

Most teams struggle with magic type mobs at high levels of ET i hear never been there. Magic Defense is the most potent magic defense skill in the game outside of resist elements 19% chance to nullify magic outright.

So with access to both you can keep some level of physical def with priest Aspersion and Pally Barrier then alternate resist elements and magic defense to always keep at least 100+ magic resist on your team. some say its not worth it as the magic resist isn’t that important and that’s why you don’t see it very often. Plus as a DPS pally your not going to stack SPR which it needs.

The synergies are still there however and many like to play something a little more unique and more about buffing mitigation than just healing.

Conclusion.

Almost anything can be used at Rank 3 and Rank 7 almost anything works just keep in mind how they synergize together and more importantly that its something you want to play.

Also keep in mind rank 7 classes are rank 7 for a reason and their base modifiers/skills are just that much stronger than lower level classes.

Plague Doctor for an all around class that can do almost anything its more or less a standard pick.

Kabbalist for a fun class when using some of its less used skills some abilities have a greater focus on PvP but several skills such as 7-sided and Ein Sof can also help in PvE engagements.

Pardoner for something different and a great synergy with your other classes that you just really don’t see used enough.

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Cleric C3 is dope. The Naysayers are cray.
Even at full dex 5 tiles is still 25% max hp, with 2 overheat thats 50%.
You’re gaining the ability to heal bare minimum 50% of someones health.
I’ve seen health pools drop.

I’m intending to reset my cleric 1 krivis 2 diev 2 druid1 PD for a Cleric 3 diev 3 PD 2, I am intending to be a good healer with good dps. I would like to ask, if you know if Heal Lv 15 (with gem and divine might 17), can be good to give some damage in enemies? Thank you.

17 tiles x 2 = 34 potential hits.
Under Blessing it Hits twice, so if you’re under a purchased blessing from a pardoner.
thats 68 potential hits.

Heal is passable for damage.

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Heal on Cleric C3 is the top DPS skill for a long time because it has 2 overheat charges per ~25 seconds and offers you attribute% at a low cost.
Maxing Heal+% costs about 12m (9,6m with the current discount), but even around 50% will easily rake in 60-100k heal damage with Blessing of all heal tiles counted together( and my Cleric is a non-INT Cleric C3, so it will be even more on an INT-build like Diev-PD).

Not to forget it’s one of the few skills that have holy attribute and thus is not weak against anything else besides holy.