Hi. May I ask you to do a bigger test?
Like around 500~1000 hits. 30 hits is just too little to be definitive.
I’m sure you are hitting them correctly, but can you make it clear that you hit them from the front only?
Hi. May I ask you to do a bigger test?
Like around 500~1000 hits. 30 hits is just too little to be definitive.
I’m sure you are hitting them correctly, but can you make it clear that you hit them from the front only?
Much work, dont have time for do it 500 hit XD 20 hit and was 3 minutes of video 500 hit was be like 70 minutes of video
A video is unnecessary. The data is more important.
ok i do it a dung 145 every day , full run and i can see a minimum of 90% of criticals when i have sneak hit on
i have a 6th werewolf card lv 8 and be lv 10 a few days and make a new video whit more hits
Werewolves if you are a low dps/fast cooldown/auto attack class with low crit chance/full or high str, like QS.
Glass Moles if you are skills base class/relatively high cool-down with medium crit chance / balance stats.
TL;DR
Burst Type = Glass Mole
Constant DPS/ Auto Attack = Werewolves
If you solo a lot (and I mean a lot, for example: solo clear 130/145 or solo clear missions like xtal mines) go werewolf.
That isn’t data…
I don’t want a speculative i got roughly 90% crits from dungeon runs.
I want “I got X amount of crits and Y amount of non crits,” and not over a small amount of total hits because a small total still has the randomness factor of chance being played.
Again i do it this later
any update about this werewolf card test, sire?
Only 1, and I have to say EVERY rogue has to know this. Dagger mastery: sudden attack (available at rogue 1 with no skill requirement) will DISABLE werewolf cards.
where did you get this bullcrap?
No need to believe. You can try it for yourself and rule out using the card forever on your rogue seeing as you can’t unlearn the attribute (nor does it have an off switch like other attributes). I’m sure everyone would enjoy rerolling after finding out.
maybe its a sign for you to remove your werewolves, keep it in inventory and swift to glassmoles
Already removed and placed in the new rogue. Gonna be a falc3 this time cuz rogue3 was a mistake.
i have a rogue 3 with lv15 sneak hit (90% crit). no invested stat in dex with 95 crit rate, got 4 Lv10 WW cards at the moment. i turned off the multishot critical attrib.
i used it on the same mob posted above somewhere and hit it in it’s front side. i did 5 to 6 crits out of 16 hits of the multi shot.
without the sneak hit buff, i do 0 to 1 crits with multi shot.
and i have the dagger mastery attrib.
so again, where did you get this bullcrap?
I did my tests.
I tried out karacha set because it has the same “from behind” mechanic.
xbow only - werewolf works
dagger only - werewolf works
both equiped - werewolf stops working
I bought the dagger attribute to try out with [back stab]. No more werewolf crits. I can still crit from behind.
You can try it out. It’s safer to test because you can unequip gear. Just costs silver to get the gear.
I tested criting from the front with auto’s (not [back stab] since lv10 has 70% crit chance) if you are wondering.
i was wearing karacha set the whole time. crossbow and dagger.
edit: i tried it with sword too (velniup, im a hakka) same results.
Not trying to convince you here. Just putting out what happened to me so it doesn’t happen to someone else. If it’s true that it’s a case by case basis (since both yours and my rogue exist) I’ll simply change my message to “dagger mastery: sudden attack can disable werewolf cards”
If someone risks it but doesn’t lose the card effect good for them. This is for those who don’t want to risk it for a measly 7.5% damage increase with daggers.
i guess you better report it as a bug. and hope it gets fixed about 2 years from now 