Tree of Savior Forum

Werewolf Builds?!

I really want to make a physical DPS werewolf-Druid, but the problem is we can’t theorycraft anything until we know more about it.

There are a lot of skills that LOOK really good and like something you can base your build around on paper, and then you actually see how they work in the game and there’s absolutely no point trying to build around it.

Werewolf transform could easily be a 30 second duration with a 6 minute cooldown or something. We just don’t know yet.

How the damage and scaling on the transforming will work is critical but hard to speculate on, costly as well. If wrong choices are made before more info it can create a lot of hardship.

It might even be better to go slower on your cleric if it is an alt to not pass a point of no return. Maybe just get it up to dirb3 with int build and wait till concrete info is out.

There is even a statement on the wiki that cleric stat choices are tricky. So it is best the player protects themselves then rely on imc.

Well with the stat reset potion that was given in the mistery delivery event today, I suppose we can afford to reset the stats and buy a skill reset potion in case It’s not what we were expecting :open_mouth:

I mean, Cleric 2 Diev 3 sounds like a good class path on both INT and STR builds (in case werewolf doesn’t depend on STR at all).

You know what would be cool? If Werewolf was a physical attacker, but Lycanthropy got a physical attack bonus from INT. INT/DEX Cleric new meta? They could even make that how it scales, 100/125/150/175/200% INT to Physical Attack so that +skill level bonuses would be really strong.

diev3 druid3 easy

blunt give both physical attack and magical attack

From the gif I think the attack from werewolf is holy property looking at the damage difference between two type of monster so i think it is ‘magical-holy’ for sure

Physical attacks can also have elemental properties. Wugushi damage is poison-physical, second line elemental attack damage from Sacrament or Cafrisun on anyone but wizard is holy-physical.

https://tos-kr.neet.tv/skills/40908

Thoughts?

Type seems to say: Magical (probably scales with INT then?)

Uses 2% sp per second.

Skill Atk at max level is around 5.5k

Duration 5 minutes, cooldown 65 seconds.

do you guys think druid 3 will be better than pd 2? I’m still undecided. Pd 2 just sounds too good but I’m building int dps cleric.

indeed werewolf is magical and max hp seem to increase by 200% too but 2% sp per second is what we have to find way to deal with it

For me I really go for druid 3 because of werewolf and dps ofcourse better than pd but in pvp druid really suck

i’m think on Sp recovering from Chaplain, maybe function

I don’t think chaplain will help you.

Sp recovery only triggers every 20 seconds (or something around that) during battles.

I think my diev built will work great. will re skill to put more on Zemyna

same here my diev built (int) heading toward werewolf build.
more spr will be better?

SPR also increases your max sp.

Werewolf drains 2% max sp per second.

So probably no. You’re better off with very very little max SP so (maybe) you can keep up with the sp drain by spamming high level mana potions.

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My Diev3 is INT-STR mixed,(STR for Carve and auto attacks and for the possibility d Werewolf could be Physical), now i’m uping INT for the Druid, but u dont need to worry cause the stat reset potion can be used, so does’t really matter if it’s STR or INT for the werewolf.

HELP I need some mana
wtf ;–;

lol.
As I expected… this skill is very bad.
Going Taoist!

Well, I still have hopes for it… Remember he’s only class level 1. That means his werewolf is only lvl 1… He also doesn’t seem to have the attribute to increase max HP (large-size transform attribute) which seemed to work in the preview video.

Being able to use skills while transformed looks really nice, but at same time, that 2% sp consumption per second looks like a huge drawback. We’ll have to waste tons of moneys in mana potions :frowning:

It’s not just werewolf that can use other skills on the side atm in ktos:

No idea if it’s intentional or bugged though.
Overall werewolf looks pretty good though, 2x health, +50% crit rate and +5469 attack makes for a pretty decent transform.

Though sadly it looks lacking compared to pd or taoist, especially with the sp drain and that both give far more utility then druid3 does.

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