Yeah, things like that really kill one’s suspension of disbelief.
How are we â– â– â– â– â– â– â– supposed to immerse ourselves in the story when everyone repeats the same sentences like a damn â– â– â– â– â– â– â– robot?
Player: Hey D-cup chick with a huge cleavage, how’s your day?
D-cup chick with a huge cleavage: Look at my completely irrelevant text about something no one cares about.
P: Hey D-cup chick with a huge cleavage, could you change my class?
Dcwahc: Look at my completely irrelevant text about something no one cares about.
P: Hey D-cup chick with a huge cleavage, someone is going to kill you.
Dcwahc: Look at my completely irrelevant text about something no one cares about.
P: Hey D-cup chick with a huge cleavage, let’s hook up.
Dcwahc: Look at my completely irrelevant text about something no one cares about.
P: Hey D-cup chick with a huge cleavage, I murdered your family and burned down your house.
Dcwahc: Look at my completely irrelevant text about something no one cares about.
I’m not being ironic here, I consider a poorly constructed world almost as bad as poor coding. Some people only care for mechanics and fights and skills, but some of us do care about roleplaying and fluff.
I know it’s a lot of work to set up flags, events and multiple texts for different situations but for ■■■■’s sake, this thread’s case is the very definition of an event that SHOULD change a character’s sentence.