Possession is just another version of psychic pressure and Hell Breath.
Swordsmen and Archers aren’t pvp classes, its completely dominated by Wizards and Clerics.
Possession is just another version of psychic pressure and Hell Breath.
Swordsmen and Archers aren’t pvp classes, its completely dominated by Wizards and Clerics.
rogue/shinobi/peltasta(lo so obvious)/alchemist(they mean litterally the same exact thing xD)/hoplite+dragoon(?)/idk maybe the archer classes? or sadhu’s ghost???/shadowmancer
**[quote=“Delcas, post:81, topic:243241, full:true”]
Possession is just another version of psychic pressure and Hell Breath.
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im not sure bcuz i dont play wiz but im not sure hell breath or phycic pressure bind people
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gets a attribute to stun
Just remembered this… we totally need an “…Acrobat!”
50% chance to stun for 1 sec? is that like each tick has a chance? bcuz possesion binds for the whole duration, and the duration is pretty long (10 sec i think)
Yes thats each hit. PP is a little strange each hit counts as its own skill with its own cost.
20 characters.
There’s a heap of “Bonus” damage modifiers brought about in various kits that affect primarily Swordsmen and Monk (a little of Paladin too and kind of Sapper/Heavy shot/Twin Arrow/Coursing/Retrieve) damage output, whether its Lethargy bonus, Deprotected zone Sword bonus, Snatching, Slithering, High Kick, Spear Lunge, Stagger. Bonus damage on Freeze/Petrify. A fair amount of Swordsmen potential is locked up in team synergy.
Mages don’t have a real equivalence other then well throwing Quick Cast on themselves or the Hexing bonus of effigy (from a Bokor) while you’re a Warlock who can also boost Holy damage.Hell even magi-def reduction isn’t as available or potent as reducing phys def.
Then there’s Decay from Necros for Missile damage and Necros are frequently avoided which often means Archers go off their own powerful skills as no one is giving them extra scaling most of the time.
So your basing swordsman value on what other classes do…
Which makes those classes useful, not swordsman.
You’re greatly mistaken.
These are Bonuses within their kits (many of them being in swordsmens kits such as Cross Guard, Slithering, High Kick, Gae Bulg and Spear Lunge) that work With other classes.
A Wizards level 1 lethargy has no benefit to the mage as our damage dealt is magical. It serves only to benefit strike damage dealers which dun dun dun dun many Swordsmen Classes are the main contributors of as well as Monks.
If you do not have a strike damage dealer in your party then lethargys bonus has no value.
So you’re looking at it completely the wrong way, the value of certain classes comes out more when their is a swordsman or monk because the class can only reap benefit with them.
SPear throws value increases with every party member you have that deals Pierce damage because it’s increasing their damage. If you have no one dealing Pierce damage then that entire aspect of it is wasted.
Lethargy’s value increases with every party member that deals strike damage and for every enemy it can affect. If it cannot affect any enemies or if you have no strike damage dealers in your party it is wasted.
To say Swordsmen have no value because of these skills when these skills have limited to no value without a swordsman is completely mistaken.
i guess its pretty similar to possesion then. im sure possesion does more dmg, but possesion can be interrupted
except earthquake but thats a low lvl thing.
okay but that does not change my, i don’t want more then one swordsman argument.
Hell Breath possession and Psychic pressure can all be interrupted they’re all channeled skills
Hell Breath is Fire (with Knockback), Psychic pressure is non-elemental (with Stun), and Possession is Holy (with Bind).
Psychic Pressure has the highest AoE ratio (as it increases per skill level).
With that line of reasoning you could combine half the current classes in the game. Obviously they would be similar in name alone, not ability.
Not if you went Krivis 3 / Plague Doc.
Maybe not a “Thief” branch per say…
but definitely a branch of DPS swordies or Gun users because all the current swordies can do is tank…
And since the end game is full of magic enemies they cant even do that well…
Not to mention that using a firearms takes an entirely different skill set then a using a bow, so i always found it odd to have Musketeer in the Archer branch.
And what if the next big dungeon has mostly physical enemies dealing heavy nuke blows once the level cap is raised? Then the class balance and party dynamics would fly out of the window when swordies could both tank them effectively and deal massive damage if they get buffed too much based on current cap.
Since now they are magic based, it’s not that unlikely that the next “endgame” dungeon is more physical attacks based.
Tree of Savior basically condensed the Ragnarok classes, while expanding them at the same time. Thief to me just sounds like it would belong in the swordsman tree, as a sort of dagger based class, but daggers are subweapons in this game, so thats already out of the question. i like the way they compressed the classes honestly. thief essentially got spread out over swordsman and archer, and archer is an actual archer(Why was archer a bard/dancer in Ragnarok? I just never understood this, but i wouldn’t mind seeing it come back.). Perhaps we can have our 5th base class be the buffer/supporter-styled classes that seem to only be getting spread through cleric/wizard classes? it seems like Dievderbys is essentially the be all end all for uber buff/debuff, essentially the ToS Bard, and Priest is party buffs and rez. Personally i would like to see a support class line that is focused around buff & de-buff with curse based offensive classes. yes this essentially descirbes the cleric tree to an extent, but i see cleric as just, full buff and swing, rather then buff and benefit. a class line with buffs that can compete with priest/dievderbys buffs, and offer unique debuff/dot classes that are actually useful for mobbing or bossing.