As what you can see right now the grinding spot starting from Alemeth to 280 grind spot are a clusterfck right now. Too many Parties Ks’ing each other and there are only 4-5 channels on this current maps and also every ch has 3 or 4 full parties roaming around. Adding more channels with this grinding spots makes the game more fun instead of fighting with other pt’s for the spot.
ikr.
finding a party + hoping for a less occupied channel is harder than the grind itself. So stressful and frustrating.
Imagine a few weeks after f2p.
They need make other maps more grindable so we have a choice where to grind insted of sitting in one map for 20 lvls.
I do agree with that more grinding map for higher level maps is a good idea but as you may know the game itself is very linear it would take time for them to create another content for grinding spot for higher lvl’s. The best way for now is to increase the channels of those maps so we can lessen the clusterfuck that was happening right now. Imagine when it comes F2P just like what @sksben said?
That moment when low lvl Crystal Mines have like 8 channels and mostly deserted. Only bots can be found like every single corner of the map 
Sounds like a place to grind your RII points 
Yea, and like 5 mobs on the entire location 
Idk, channels and spawn amounts/rate are really messed up in this game.
Or they could just you know, fix the spawn rate and density. As it is now 1 party can take up a whole map/channel just to find something to kill…
no at all just make so on 100% of the maps in the game there is a spot to grind. as it now you may be have 10% or so of the maps good for grinding at all.
it’s more mmo like having a limited number of channels.
no its not, where yuo get this BS from?
This is what makes me question the dungeon/mission limits. Around 150+, field grinding is a lot similar to grinding dungeons, if not better. EXP from dungeons and missions barely change after lv50/lv100, why limit them?
EXP gain from monsters in general is really weird. Some maps have high HP mobs, that seem like they’d be in a dungeon, but compared to the HP of other mobs, they give less EXP in total. IE: 10 low hp mobs has the HP of 1 high HP mob, but killing 10 low HP mobs gives much more EXP than 1 high HP mob.
Anywho, it does seem odd that the higher level areas have very low channel numbers. Everyone is going to end up at those locations at some point or another, why limit them so much compared to lower level areas? Most people are in the lower level zones for no more than 30mins doing quests and what not, yet they have 5-10 channels. People are at the higher up maps for hours grinding for EXP/silver, and there’s like 2 or 3 channels.
in short imc are stupid.
the long story is IMC training “artificially” make the game longer.
there 2 ways make an mmopg last longer.
- make the game hard , bosses take time to learn before you can’t kill them and so on. IMC ont doing this sadly.
- make the grind in the game longer that it normaly be.low amount of spawns + not much places to grind. now instead of lets say 1h for a lvl you take 3-6. you play longer before you hit the top lvl. sadly imc doing this.
at this point there is no good end game and its not look like imc are doing one.
more like 1 person xD
