Tree of Savior Forum

We need to talk about the Wizard Rebalance

I’m not sure if the new Frost Pillar is good,
in previously its main feature is to do grouping and minimize the AoE coverage, so it kill more with lesser skills. It is good to say previously for ET/CM you only need a Cryo3 and a good AoE DPS. the rest of 3 party members are lesser requirement. But, without the Cryo3, you need 2 AoE DPSer to cover larger area for DPS, and also a Cleric to focus more on the support.

Cryo3 is meta that made these content x2 easier, but without it a proper party is more needed. I think this is why IMC get rid of the pulling effect.

For new FrostPillar, it could become choke if not used properly, let say in Challenge Mode, you frozen some enemies in center, then there are some enemies outer range, you are actually preventing AoE efficiency if the new FrostPillar AoE is large enough.

Irrelevant questions:

I am currently pyro-link-thaum3-sorc-shadowmancer, but after the patch I may not want thauma because of the costs for swell brain, arms. Any suggested build for sorc-shadowmancer, full SPR?

Why is chronomancer dead? Other than the costs for important buff, is scaling off SPR that bad? I feel like cryo3-chrono3-sage2 full SPR should work decently as a support?

Uhh, if anything you REALLY want Thaum for the Sorc route because of the new attribute that makes Swell work on summons.

Guess we can’t assume anything without the numbers and formula. Hopefully it won’t be as bad as I think. With all the cd buffs dop receive. I still can’t understand why they did not give same buffs to sage.

Btw, i like your new profile pic. Lul

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swell left 100
swell right 100
swell brain 200
total cost 400 silver for 5 minute buff duration, it is cheap. Just kill one lv 300+ enemies and it already break event point. dont be discouraged

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Still expect this build to be great after patch. Perhaps pyro2-thaum3-sorc1-shadow2 will be a bit better after patch with new fire pillar. Let’s wait for ktest update to try it.

It changes property of some attack to lightning (like swordies, some archer skills and others) and adds a synergy with Storm Calling allowing it to increase damage of those skills that takes advantage of lightning property change from Enchanter.

I know about that, but that is an incredibly rare occurrence. And if memory serves (back when people were testing this interaction specifically) it only works on AA and that doesn’t happen as much as it needs to for it to be relevant.

I can see the only time it’s worth the time to cast is on high cm stages where def is ridiculously high.

It works with some skills, even for archers.

For example, in ET: Enchant Lightning + Strom Calling can increase Caracole damage for SRs because it gets boosted from the combo and have huge %.

I think some BM (didn’t test yet) and Musket (we confirmed some but I don’t remember which one) skills might also get benefits from it. I dunno much about the other class trees though since I didn’t participate on the other tests.

Oh wait, there was that “missile only” condition.

If cm stages stay the way they are (simply jacking up the damage/def/mdef per stage) then I can see some use with bypassing def via elemental damage. But then again, anyone serious enough to want to tackle higher stages will be bringing jacked up weapons on their own to bypass def/mdef on their own.

I’m not sure if it bypass def or not but it increases damage by quite a high amount >< I’d always pick it, at least 1 skill point ><

?? Enchant lightning is a solid 3/4k extra damage on each attack with enchant fire+sacrament

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Ok, here’s something I think (so do correct me if I’m wrong) you don’t understand. [enchant lightning] is “FLAT damage”. With the next tier of gear, it will get (slightly) left behind, unless you expect enchanters to do what the top pardoners are doing and invest in the temporary SPR accessories.

Let’s compare [quicken] with [enchant lightning]. See, [quicken] scales with SPR to increase aspd. Unlike elemental damage, aspd will always scale with the next power creep. With the next jump in gear, elemental damage gets left behind. Because aspd scales with gear, any jump gear makes brings apsd with it. SPR scales with gear stats and invested stats (your stat). The invested stats are tied to your level. We don’t get bonus stats per invested stat anymore

Let’s look at [enchant fire] as well. The key difference with [enchant fire] is that it comes with a damage component that scales with 10% min matk.

Bottomline is, the damage component of the spell is gonna get left behind. What WILL be able to keep pace with any future power creep is the stuff @LunarRabbit reminded me off (which only requires lv1).

I believe what bothers people is the weight more than the cost…

am a looter so even if am not using it I need to have it on my pocket xD

Just making clear I don’t recommend leaving it at 1 only.

But between 0 and 1, better get 1 xD

Quicken lost a lot of relevance since they added the stat to DEX, now even more with random stat gears and card revamp. Most of cases players that want AS for their characters will already invest in DEX (not to mention that AS is ping based and has an unnoficial cap) thus Quicken is only useful for niche builds (Ex: Lightning Hands) and as a minor stat for skill based builds. Unless you optimal ping and mid/low DEX Quicken is irrelevant.

Given the proposed changes i’d say it’s better to take Quicken for the critical attribute only and use spare points elsewhere (except for Enchanters).

Side Note - DEX based builds benefits way more from Enchant Lightning then Quicken.

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That was just used as an example to show how something scales well vs how something doesn’t scale well.

Getting 330 aspd via skill lv now vs via SPR later is still 330 aspd and will still multiply your atk/matk value the same way regardless of your atk/matk being 2k now vs 3k in the next tier of gear.

10% is still 10% regardless of your matk being 2k now vs 3k in the next tier of gear.

1k lightning damage now is 50% of 2k matk now vs only 33.33% of 3k in the next tier of gear. But 100% of your AA or missile skill is still 100% regardless of your atk/matk being 2k now vs 3k in the next tier of gear and this component of the skill only needs lv1 [enchant lightning]

One could argue the skill would go up to lv15 and that would compensate for the lack of scaling with the next tier. What of the next tier? And the one after that? If r10 is the last rank then good, my fears are quelled. Just look at the fire property damage of [enchant fire] to see my point.

EVERYTHING changes if someone can confirm that rumor(?) saying lightning property damage increases the SF of [lightning hands] at a 1:1 ratio of lightning damage to %SF.

Nice insights/discussion here

same… i already sold some items of sentimental value worth 500 in weight just to give way for the extra baggage.

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