It’s just a small thought, Tree of savior offers a great deal with arts for low level items, why not make use of it and let player process slower to accustome with endgame content? I think most of the time it’s about exploring with friends, but actually when we hit dungeon in 2 days we are almost at level 300, then at 4 days we are already at max level and time for end game content (okay i exagerate it but you get the idea).
Here are some of my suggestion around the leveling and items:
Dungeon might give token instead of exp. So instead of running through a 1m dungeon for quick 30 bonus levels, I think the dungeon can give token that we can exchange for buff so we can enjoy Pve or Pvp more. Maybe exclusive dungeon outfit or weapons or
Item might include endgame item feature like “Cryomancer use this will have special move”, “Nak muay use this will have a special move”. I think it’s better to let the players try it out first so they have motivation to farm for it later. Of course the stat or the bonus function should be adjust for low level so it’s not broken.
Reduce exp from main quest or adjust the buff into scale system so the Pve content is more challenging. Most of the time we fight the monsters are 20 or more levels lower than us. Maybe adjust the +1000dmg buff from Pardoner in to +50 only for character below lv50 or something ? Hope it makes sense.
I er… those are just a quick thought, any suggestions or feedback is welcome of course hehe.
On another note, I also hope we could have baddass male gods also? All the edgy and fluffy demon are deemed to be bad guy which I think is a cliche stereotype though.