You know before I get to the class find out it sucks and have to restart? I’m checking the wiki already and see no info on how many charges a skill has until it goes on cool down. The main one I want to know is Punji Stake, but everything in the sapper line would be nice to know before I waste more of my time.
Just assume every skill you haven’t seen yet only has 1 charge.
There are black dots on most skills usually. For example Ranger’s Barrage has 3 black dots, which turn white per use indicating that you can use it 3 times before it goes on cooldown. Skills that don’t have any dots on them usually have one use before it goes on cooldown. Hope this helped.
I’m assuming you’re talking about Overheat?
The link here has a list of skills (Not sure if complete or up-to-date). http://wiki.tosbase.com/wiki/Skills#Overheat_System
Skills listed under ‘one additional charge’ means you can use it two times before cool down, skills listed under ‘two additional charge’ means you can use it three times before cool down, and so on. Judging from the link, the only overheat skill for sapper seems to be Stake Stockade with an additional charge of one. 
