Is it intentional for attributes to not check whether the level of the skill they’re linked to is the same as the required level they must be learned? Currently, you can reset your skills after getting, say, bash level 3 attribute so that even a level 1 bash gets the attribute because you’ve learned it. This made me a bit concerned since the current consensus on doppel 3 builds involve using a skill reset potion to reset skillpoints after getting the attributes for Zucken, Zornhau and Redel, saving points for far more important skills like cyclone and deeds while having level 1 zucken/redel/zornhau with the attributes that required them to be level 6.
I haven’t really heard an official statement in regards to this, and I’m optimistic to even expect a legitimate reply given this forum’s notoriety, but I just want an answer if this was actually intended (which might lead to further necessity to buy skill resets the more similar attributes get released) or an unintended exploit that could be solved by adding checks to attributes via checking the current level of the skill they’re linked to?

a2>r1>scout3>falc>merge