After ARTS, every skill aside of Pole of Agony feels underwhelming, and Invocation +
Dark theurge are competing against each other to do the same thing, while Demon Scratch is forsaken for it’s cast time.
Warlock needs an overhaul which changes this current competition on Invocation vs Dark theurge by making both skills share skill factors. For this purpose I would suggest Keeping invocation as it is and changing dark theurge completely.
There would be many possibilites on what dark theurge could do, it could be an aoe skill which creates 1 spirit per enemy hit; it could be a magic circle which increases invocation evil spawn ratio massively, it could absorb nearby spirits to create a damage reduction bonus for a short duration of time or either gain HP back, making spirit sacrifice themselves automatically for 10s…
Lastly i’d like to mention that Demon Scratch doesn’t fit a purpose as of now, removing or reducing cast time would definetly help it a lot DPs wise, but considering warlock is a “mini-game” class, with spirit micro-managing, it’s last skill should also match this concept.
A buff which increases maximum spirit count to 15, or makes all spirits “tough” or “red” for a limited time might be more meaningful and rewarding to the player.
My actual view on a fun warlock as of now would have the skills work this way:
Invocation: Increase spirit spawn ratio to 1 spirit every 1 seconds, duration 15s CD 30s.
Dark theurge: CD = 14s at lvl 1, and 5s at level 10.
Dmg dependant on invocation sfr.
Evil Sacrifice: max level 1.
Mastema: stay as right now. (edit: Possible move to max level 10 and make the DoT increase by number of curses applied on target, giving it a fitting place in a featherfoot build).
Ghastly trail, Max level 10, no longer a chanelling skill, makes spirits approach you (like evil sacrifice but without targeting an enemy), Enemies in the vicinity take 1 stack of Panic per Evil spirit. For each stack of Panic: 1% damage done by Evil Spirits per skill level. For example, if 6 spirits are nearby a monster with level ghastly trail, at level 10, that would make that monster take +60% damage from evil spirits for the next 3-5s
Featherfoot’s Kundela Slash does Extra hits per Panic Stack.
Pole of Agony: stay as it is right now. (edit: Move to max level 15 to have tougher skill distribution)
Demon Scratch: Removed
New Skill: Amok
Amok is a short buff skill that increases invocation summoning speed, spirits continously sacrifice themselves to the nearest target or enemy affected by mastema. Duration = 6s. Cooldown 20s. Invocation summons an additional spirit per cycle.
Featherfoot attribute: Amok: Painful Death. All spirits summoned are angered/tough (red spirits) during Amonk’s duration.