Hello forum
One of the most beloved features on Ragnarok was the Woe, this event was the sole reason of builds, items and for many players the only reason they kept playing, and maybe the secret for the astonishin long rund of ragnarok in face of newer games
I’m not trying to compare, only using this as an example, like other games like Mu online and the Devuk Sqyare/Blood Castle, Wow and the Raids, etc.
So, people have been worried about Tree of savior been too linear, my question is:
is TOS gonna have a game chaning event like woe?, who will be responsible for keeping the Player base active after reaching the max level/ finishing all the quests? i think that the replay value is of paramount priority in any game.and especially a mmorpg, and even more for former ragnarok players
peace!
