Sticking to Wiz3Link2Necro3 would be a good idea?
I’m thinking to make a distribution like 50 CON and 2 INT : 1 SPR.
Anyway, tests is coming!!
i can say for sure…Linker with minions is garbage now, even more for necros. It´s so much fast atk that your link will not hold 1s =/
Cryo on the other hand is RLY good…
From what i tried Link2 seems fine, you just cant keep the mobs constantly linked like before.
Your still able to JP+HK and things like that.
Mostly for Solo play now tho, not really that useful in groups.
This is my opinion at least
i go in full spr +50 con, sorc1 necr3 cryo3, yes im kiling mobs not so fast(with link), but! full control!! drink beer and calm))
+15 blast best dmg in cryo mobs
im test 2 linker 2 wiz much more better(( bye cryo
I know the update is coming a bit late today, but iv added some build examples to the thread and replaced the “Necromancer Build Guide” with an updated version.
Hello , givin my feedback about my necro build here, I’m currently wiz1-cryo3-sorc1-necro3 full SPR, and my archers skellies are doing like 2.5k dmg with decay + my TempleShooter hitting 5.5k each hand, my summons keep alive in all maps and dungeons, I’m in love with the build but I hope even more improvements further
The damage increase from SPR isnt very high but the survivability your pets get from it is pretty awesome
Is skeleton can get damage and survivability from SPR and INT?
I read in skill tooltip it not say like Shoggoth.
Shoggoth skill tooltip say Shoggoth get damage from INT and defense from SPR.
I’m testing Wiz1Cryo3 (Psy1) Necro 2 (future Necro 3)
I still don’t know what i’m going to do
Will try Wiz3Link2 again after this.
I want a NecroC3, and i will have it hahaha
PS: Please, people, post the alternatives you are thinking for Linker (and maybe Wiz3) on a Necro Build
The SPR tooltip says this.
After about 2 hours as Necro 3 with a 1:1 int/spr build, I can safely say that skellys last MUCH longer with a spr build. Spr doesn’t say it boosts dmg but I noticed the small increase. Spr has more emphasis in your summons’ defenses.
Also, let it be known that Necromancer is perhaps the most expensive class to level attributes in.
cryo 3 for necro is better now, because your minions brake link in 3 seconds, and in party play not even that…
you can go cryo1/psycho3 too and have control and good boss damage with icewall/pressure combo
try 290 solo dung with cryo and cry, and try 2 linker and see how fast die mobs
sorc1-necr3, templshooter with 2link is good!
for mobs need group mobs and 2 time use link.
some test with skeleton no invest all attr
- weapon damage , gem not effect on summon test with 6 star red gem five hammer.
- Enchant fire , Swell Left Arm can’t use on summon.
no invest stat
damage around 350-500
Full INT
seem no different
Full SPR
damage around 600-1000
SPR does add damage, just not a lot, still good to go for, specially if you dont want your summons to die, now if you want to see big summon numbers, try going full SPR and then Solo a low level dungeon…
The new Armor formula is a bit silly, if you out level a mob by a large margin your damage will go crazy high.
You can auto complete low level dungeons by simply running around with your summons without pressing a button.
INT dosent increase any of your summons damage.
SPR is what counts if you want to increase summon damage.
So I’ll try the wiz>cryo3>sorc>necro3 with around 80con and 2SPR:1INT
Let’s see how this work with the army pet and CC!
It’s clunky since I was a pyro linker, but honestly it isn’t too bad! Seems to be the best with a full SPR build. I kinda like it actually
Just updated the Gameplay Video.
After all the testing, my personal favorite necromancer build is Wiz3 > Thaum2 > Necro3.
I made that build on the spot wen making the build guide but turns out its pretty fun.
Wizard 3 is just too good now, the change to energy bolt and magic missile makes it too good to pass out
Hi there
Have you try this build : Wiz1 >Cryo1>Psycho3>Necro3 ?
With “Raise”, ennemies become “flying” and take more damages by missile attacks, with the addition of “decay” debuff the damages of Skull Archers should be increased.