Tree of Savior Forum

Viable Solo Classes?

Real Excited for the next CBT, and I was wondering, what do you guys think are Viable Classes for Solo? Thought of making a Quarrel Shooter/ Wugushi Mix, but since Quarrel Shooters aren’t that good, meh. :confused:

If you want a ranged solo then you might need to grab/proc sapper circles for bursts imo
Then again I never tried using the archer classes so I’m just basing this from what I mostly see doing big amounts of damage.

Almost anything that’s not pure (pure tank/pure support/etc), works perfectly fine for soloing as story content is scaled to the amount of players (story bosses).

QS -> wugushi isn’t the worst idea. Problem is, if wugushi is your main damage dealing class then you’d really want to have viper bow that increases poison damage. It’s not like it’s a requirement to be good as a wugushi, it just helps.

When it comes to QS - wugushi synergy I’d say caltrops is a good skill to have. There’s two things it does - it makes mobs gather up in the area you threw caltrops in, and when they’re together there’s no chance you’ll miss your throw gu pot skill.

The other application of caltrops is for bosses after you use wugong gu on them to trigger a lot of damage fast. Multishot does the same thing with less of an SP cost, but it’s not instant as caltrops is.

From archer circle one I’d propose multishot, swift step at 5, full draw at 4 and oblique shot at 1. Full draw is a nice knockback - it’s much better if you’d have it at lvl 7 because you can insta cast a lvl 1 then for a rather strong knockback effect. That would require you to have a circle 2 in archer however and at that point there’s not much point to go QS anymore.

On PvP stone shot is very interesting but I wouldn’t level it high as it will seriously drain your SP if you do that. Teardown can be used to break dievderbys statues, and it also has a knockback effect if you throw down a shield in front of you ahead of time and you see a warrior rushing your pretty face. Throwing gu pot is an effective way to stop a rushing cataphract, or if you use it well force the enemy team out of position. The rest of poison skills stack up well and will down people quickly as the single target damage of wugushi is really strong.

Good luck in the beta my friend! https://www.youtube.com/watch?v=5-sfG8BV8wU

I was Priest in ICBT1 and I could solo just fine (all points went into Int/Spr, but I melee’d for most of my grinding)

Between using appropriate damage type (Mace or Sword) and Sacrament’s holy damage AND dark resist for cathedral, I wasn’t exactly the fastest but I was more or less impossible to die (and this is cbt1 so it was before Heal get max HP scaling)

If anything, had I spent all my points in SPR I’d be able to farm even faster because of Deprotected Zone scaling on SPR.

That’s not full support, and even a full tank leveling experience would not be very noticeable early on.

But I guess your right. It’d be abysmally slow to level as a pure class at the later stages of the game, but not impossible.

What IS full support then?

Put all my stats in SPR? I mentioned that’d make me grind FASTER than the build I had because Deprotected Zone would reduce much more defense.
And with that much SPR I’d also have a lot more SP regen to throw out spells.

Cleric 3 > Priest 3, some variation of that, maybe even pardoner.

Cure would be great damage, and aspersion with SPR would be nice, you’d have to decide between int scaling or spr scaling, but still fall behind a few skills that hit once (aside from cure) and fall under a cd with 0 charges because no over heat.

Again, not noticeable early on, very noticeable later.

So I said I was Priest in ICBT1, you said that’s not full support ,and now you mentions Cleric 3 Priest 3…

So…which part of my class was NOT full support?

Did you forget that we had the more restrictive version of class up in ICBT1?
Or that in ICBT1 even getting to rank 3 was considered ‘high’?

Yes that was high for iCBT1, but the OP wasn’t asking about rank 3 classes, he was asking for viable classes to solo. Rank 3 is not where you determine it, and I know you said priest, but again, rank 3 priest is not a place where you can judge a build.

Yes priest is support, but a pure support would include going cleric AND priest multiple times over, that means beyond rank 3.

No I did not forget that we had a restricted class advancement system in iCBT1, but again, the OP @RuRu92 is not asking for info from iCBT1.

If I was to judge based on iCBT1, you’d be absolutely correct (and even then, only for the earlier stages of gameplay), it’s just fine. But this is not the case.

I suppose I didn’t make myself clear enough in my post.

My anecdote was meant to be that I went full support with my path (in fact I was going to go Pardoner if I actually reached rank 5-6) and still could solo fine, as a counter to this part of your post:

I won’t doubt that there’d be noticable difference in kill speed compare to more damage-focused builds, but I highly doubt it’d be ‘abysmally slow’
On the flip side, with the new scaling on old skills and the new skills added, Priest can easily withstand far more damage than any of those damage-focused class can.

Your right that priest (and the cleric class in general) can withstand a lot of damage. In terms of sustainability cleric in general is actually very good, maybe the best.

But again, a full support build such as Cleric>Priest>Pardoner is in fact abysmally slow. I would know, I have tried it in the new version of kCBT, and I compare it to around 30-50 other builds that I tested along with friends, etc. I’m not just making this up as I go. I’m not talking about till level 50 or 60. I consider 1-70ish a tutorial actually because you can generally just follow the story and level up.

Also on the note of skill scaling, most of it is not new aside from heal %. The scaling was always there, just not on the skill simulator till more recently.

The kill speed would be abysmally slow. Especially since late game is filled with elite type monsters. Regardless of how hard a cleric/priest/pardoner can hit, the inevitable fact is that:

  1. They don’t have over heat skills aside from heal (which falls off fast as a damaging skill later).
  2. Cure has a small zone and hit count.
  3. Priest doesn’t have overheat skills so they fall behind cooldowns as well.
  4. Pardoner doesn’t have much, indulgentia has no overheat and hits like a swordsman auto attack.

But it is true they will have sustain, and it is possible to solo, I don’t consider it as a viable solo class because of how abysmally slow it becomes.

Maybe I am over-reacting to you using abysmal as description instead of giving something more detailed and I’ve played game where healer is very frustrating to level (and still easier to die than DPS even with heal due to far weaker armor)

Also, Overheat restore 1 charger per cd period now, so having Overheat just allows for higher initial burst, if you’re constantly on the move to kill the next target then after a kill or two the cd difference mostly disappeared.