Tree of Savior Forum

Very early feedback and suggestion - Opinions?

I will make 3 different categories: Quality of life changes, Bugs and Gameplay opinions

Problems that lag might have caused are marked

QoL changes:

  1. Skip cutscenes - after creating a lot of characters (I was very indecisive with the server choice and build) I just wanted to skip them

  2. Make quest icons disappear on map and minimap after completed - some quest marks stay even after completed and makes it confusing

  3. If a quest is on top of another on map i cant click on it to check details - this one is probably a bug

  4. Auto run - a key/button to make my character keep running even after i release the key arrows or the stick on the controller

  5. Improvement on controller - i played FF14 and the controller is really good there

  6. Auto mode does not include mouse mode - this would help me when I played with a controller

  7. Weapon Swap does not feel responsive - maybe there is a rule to not allow me to change weapon that I don’t know (maybe because of lag)

  8. If NPC have quest for you but you don’t have enough level it could say something along the lines “you are not strong enough”

  9. Enemys often stand in place after you walk away and feel “clunky” - makes hard to lead enemy to my tile skills (maybe because of lag)

  10. Enemy AI could be agressive or passive to make it feel more consistant, to explain this one, monsters sometimes ignore you even when you get close to them but sometimes go after you for doing nothing to them (maybe because of lag)

  11. Setting button at the server selection screen - edit graphic/sound before entering the game in case the setting is not allowing you to enter the game

  12. Allow us to lower the shiny effects of other players skill - not disable just make it less shiny

  13. Option to make our damage in other colors to difference from other players or even turn off damage numbers from other players - change colors would be better in my opinion

  14. In game monster/item database - i am not sure if this one is even possible just something i would like to see

Bugs:

  1. NPC, quests interaction just doesn’t respond (maybe because of lag)

  2. Boss AI sometimes bugs and they just dont move or attack (maybe because of lag)

  3. Friend List - I didn’t test this one but I heard from others

  4. After I got DC when i tried to change map I ended up in another map - I was on East Siauliai Wood and tried to go to Miners’ Village and ended up in Srautas Gorge

  5. Quest interaction sometimes bugs and makes impossible to advance - for me happen on the door at the chapel had to leave the quest and restart it (maybe because of lag)

Gameplay Opinions:

  1. Make attributes that have a lot of levels cheaper at start but make it more expansive later add time if necessary - this way it wont change the amount you have to spend

  2. SP problems - I am not even sure if this needs changes to balance but a way to “solve” this is make auto attacks restore a very little amount of SP

  3. Too long cool downs - i feel fine with the cool downs but if people think it’s too long a way to “solve” it is to lower the damage with it or increase SP cost

  4. Make stamina useful in other classes too

  • Give a quick dash to archers and a very small blink to wizards(it would work the same way as the dash but this way makes it feel more fit for the class) to help in combat and allow clerics to run or something like that

  • Just allow everyone to run

Just some info :

-Played cleric

-Got around level 50

-Played with a PS4 controller

-I am playing from Brazil and some stuff here might be because of lag

In case you didn’t understand anything or i my English just sucked please ask.

Are any of my Suggestion bad or they would make gameplay feel more fun?

EDIT: Holy **** this got longer than i expected

def lag was fine in the first beta

Very glad to know that