Tree of Savior Forum

Various weapon attack ranges

I couldn’t find anywhere a list of the default maximum range for each weapon. So I was hoping people could start making a weapon range list.

I’d like to compare all weapon ranges in relation to the weapon range of a dagger which we can take to be: 1 atk range.

Short ranged weapons:
Includes most of the weapons for the Swordsman class:
Spears(1H and 2H), Swords(1H and 2H), Rapiers and Daggers.

Could someone verify the below atk ranges?

1H-Spear: Atk range: 5 ( AoE capable: 1 ~2 )
2H-Spear: Atk range: 10 ( AoE capable: 1~2)
1H-Sword: Atk range:1 ( AoE capable: 1~2 )
2H-Sword: Atk range: 1 ( AoE capable: 1~5) )
Rapiers: Atk range: 1 ( AoE capable: 1 )
Daggers: Atk range: 1

Mid ranged weapons:
Weapons used by mostly Wizard and Cleric classes:**
Maces, Rods and Staffs.

(Someone needs to find the default base attack range)
Approx: Atk range: 10~15 (Assumption)

Long ranged class:
Weapons used by mostly Archer class.

(Someone needs to find the default base attack range)
Approx: Atk range: 20~25 (Assumption)
All long ranged weapons have the same range

If you know anymore weapon ranges please add it to this topic. Please measure normal attacks and not skills. If you find anything wrong in this list please inform me and I’ll correct it. Thanks!

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Good idea. Sadly never tested it out ^^.

I want to know since i want to try archer, but many skills can be used with multiple weapons like Bow,Crossbow, Pistol, Cannon etc…so attack ranges are very important for me in considering which weapon to choose from.

Ohh. Atm all ranged weapons have the same attack range.
Atleast that’s what i have found in icbt2

(pistol, 2hbow and crossbow was the same)

And cannons are sidearms~ As are pistols. Just the same atk range as crossbows.

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doesn’t 2h swords have a wider atk range and spears a long atk range (and because of that long atk range not able to hit enemies that stand TOO close?)

Good Topic, i just assumed 2h sword has bigger AoE, i ques i’m wrong…

@greenfoxy21
even riffle’s, bayonet has the same attack range rly? that’s kind of lame :laughing:

Good to know, that’s a relief.

No spears can hit enemies up close. It can actually attack multiple enemies behind them too if they are all within range. It has a skewer ability. But you are right. There are more number of 2H-Swords that specialize in AoE while 2H-Spears are usually for long range.

I only tested thes ethree altough ^^.

But yes. Don’t expect different long ranged weapons to have different atk ranges.

They even killed the funny mechanics on archers. Where you needed a +10 weapon to do your max damage. Now it’s a flat penality to damage only (as mucha s would have been with +10).

As for melee weapons …
I only used two handed swords on my swordys. It simply was better dps wise. And i always had highlander in a built … except sword3 … which i killed with fire as fast as i could!!

And i think one handed and twohanded had the same atk range.
Spears had longer range by far. but not so much that you could ktie with it. Mobs without debuffs … are quite swift. And stationary mobs are ranged to 95% of the time …
But spears hit anywher ein they’re range. With aoe too.

^^

For skills it differs alot. Get an orcale friend to see exactly how big your AOE’s are.
Some are pretty wide. Others get wider when circling is used even.

But i hope you can calculate how many enemy you will hti with a certain aoe atk ratio. That’s more important.

I updated it so that 2H-Swords now has the same range as 1H-Swords. Don’t know why but they looked longer. Also I saw how 2H-Spears had twice the atk range of 1H-Spears. so I just assumed. :disappointed_relieved:

i wanted to do a 2h spear build, but then i stumbled on this beauty

I’ll choose whatever has more atk range in width, the 2h spear range is neat but
if them mobs walk out of that line to the side, i get annoyed especially when casting skills.

AOE atk ratio isn’t atk range ^^.

And for the info. I rememberd kneeling shot difference.

+12 atk range. Felt about 30% bigger then without it on archers.

EDIT: My AoE attack ratio assumption was wrong. I though AoE attack ratio specified a range. AoE attack ratio is the number of target enemies you can hit and has nothing to do with range. Different enemies have different AoE deference types.

You know. That this spear is hard to get even for most ^^.

Anyways do your best theorie crafting. But search the forums more.

I’m again assuming that ratio is calculating it on base attack range. So for my reply above. Does it mean that the Sword or Spear has a better absolute AoE damage range?

Yeah I know, it’s just an example comparing the best in two weapon classes. I’m going to figure out the AoE attack ratio thing.

its beautiful i want it :grinning:

errhm… damn it now i still don’t know what build i’m gona play on 29th …:sweat:

Pff nope xD…

Aoe Atk Ratio is just that.

Char Aoe atk Ratio+ Equip Aoe Atk Ratio. + Skill Aoe Atk Ratio= Aoe Skill? true, then aoe damage will be done.

Auto atks are aoe for anyone except archer xD… can’t remember if my wiz could hit multiple enemy with magic aa ^^.

How many enemies do i hit?
Aoe atk Ratio of your at the end of the calculation versus aoe atk ratio of the enemy you want to hit.

YOu got 6 Aoe atk ratio.
THen you can hit 6 times an AOE defense 1 enemy.
3 times an aoe Defense 2 enemy
2 times an aoe defense 3 enemy
or 2 times an aoe defense 4 enemy.

YOu can hit an aoe defense 4 enemy, with aoe atk of 1 … and still hit him.
But you wont be able to hit 2 of them with less then 5 aoe atk ratio!

Your Atk range gives you … range to hit.
They’re set by type of damage you do atm i think.

So it’s either a spear with longer range, which varies.
A melee weapon without extra range.
Or an long range balistical weapon (magical types too).


GO for TRIDENT if you want to build an spear user ^^.
Search it for info.

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That makes sense. So the total AoE attack for a Weapon with AoE attack ratio: 1 for a swordsman using normal attack is:

Char Aoe atk Ratio+ Equip Aoe Atk Ratio. + Skill Aoe Atk Ratio= 1 + 1 + 0 = 2?
Also is there a way to know which type of AoE defense an enemy has?

^^

swordys have i think aoe atk ratio of 4. Natural.

archer 0.
Cleircs … 3? Same as Wiz. Not sure anymore.

So swordy with aoe atk ratio of 1 on weapon. Should hve 5 aoe atk ratio.
(don’t hold me on the numbers… i need to check on actual amount of aoe atk rato on swordys ^^. is a few months ago~ Never cared much. As i had over 10 myself duo equip^^)

Enemys are easily to guess.
Small puny ones? 1 aoe defense
Medium sized? 2~3 Aoe Defense
Big ones? 3~4 Aoe Defense

There’s no accurate info yet.
But for example eggnomes have an aoe defense of 2.
As i can hit only 1 with an aoe atk ratio of 2. And i can hit two with aoe atk ratio of 3.

Tested it on archer, after someone mentioned it that multishot could do aoe atks too. With the right equip.

And these monsters are medium elites ^^.

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