This game is too forced/focused on same-type-of-items with no actual unique perspectives what-so-ever that can give a real feel to gear.
Imagine if we have randomized gear with few class-fixed properties for your class (90% of the time)? So if you are a swordsman, then weapons should have a 90% to drop with your Str on it.
The levels are too focused: 1, 15, 40, 75, 120, 170, 220, and who knows whats beyond that. Levels should be more flexible and gear level/attributes should adjust accordingly to the level. It feels like IMC lacks majorly in the gear-designing department … I mean, the gear in the game is so dull and lacks any uniqueness … No offense to IMC. The game is really plain, I don’t feel any different then other players out there because I know they may have the same exact weapon as myself.
We need more blue items and purples. The legendaries need to FEEL like they are legendaries. They should have some unique powerful skill that shoots out at the enemy or grants additional powers to the user or debuffs the enemy, etc. Something like that. Purples can give Skill + by 1-5 (for example).
Common items (green colored in other games) should make their way into this game and should drop every 15th mob that is killed on average. Lower sell-value but higher attributes than a normal gear type (white items).
Not sure what else to add. Some people may agree with me, others may not. But there’s one thing that this game is missing and that’s what Diablo 3: Reaper of Souls has … except that this game is more fun because of the actual leveling system and vast amount of skills and unique combination of classes.
Thanks for reading.
