I’ll paste my fb-comment from the blog, because it got longer than intended anyway Dx
“A guild can specialize in agriculture or in combat.”
Cool XD
Add even more “specializations” for guilds if you have any other interesting ideas for it please
Great idea with Guild towers being out on fields. I like the thought of a GvG activity happening within the world of the game rather than being a mechanic that’s separated in some specific part of the game (so, in this case, some random player just exploring Ramstis bridge might see some action and wonder what it’s about etc.), am eager to hear more about such mechanics.
LOL I knew there was some kind of purpose for Talt coming, the jokes about the uselessness of Talt started to become boring after 3 weeks.
New classes seem interesting as usual (warlock looks kind of party-like for such a dark class though XD), and I do like the idea of Guild-leading being tied to an actual class, since the game is all about classes and roles in the first place anyway , it fits well And with like ~12 or so ranks to play through, “sacrificing” 1-3 of them specifically for making a guild is not THAT big of a deal… or rather, if the skills actually turn out to be worthwhile or even crucial, then it will not be a sacrifice in the first place ;D (lots of people seem to view it as one for some reason…but are fine with Alchemist being a rank6-wizard class that also requires to invest ranks into it?)
I love the idea of a second starting town with a parallel quest-path, as I was already hoping for a while that there would be more of them (especially for spicing up replayability for making alt-characters, but also because it makes the world feel bigger and more diverse). I would welcome more of them too, not necessarily for release already (perfectly fine with 2 for release), but every now and then in future updates, expanding “early-game” would be really nice.
Actually, it would be interesting if you guys keep expanding the “early-game” in general from time to time (rather than exclusively adding content further at the late-game parts). So for example a new starting town with its whole early quest-line is one example of course, but a whole different example I’m thinking of is: adding “third” classes at ranks sometimes too (so for example a wiz-rank2-class added, let’s say Thundermancer, as a third option next to Pyromancer and Cryomancer, etc.). And as those classes are also an option to be taken at later ranks, no one would feel completely forced to make a new character just for those…if of course as you said in a Q&A, low-rank classes will keep being useful even at higher levels. Or a new instance dropped into a range between 2 existing instances (like on that’s higher than Underground Chapel 60 and lower than Historic ruins site lv90) etc. Once the game is out and updates bring new content, don’t forget to focus on expanding early-game from time to time too.
I really enjoyed iCBT2, felt like there is still a lot of work to be done before it feels like it’s ready for release (especially in class-balance and making a lot of skills more useful, as well as some quite core-mechanics could use adjustments before it’s too late (exp from mobs scaling with level is kind of crap right now), and plenty of minor annoyances to improve (like killquests only counting for last hitter, which motivates KSing. either make all participants get the kill or the one who did most of the damage to the monster), but all these things are being pointed out by a lot of ppl on these forums and other sites, and probably most in languages I don’t speak… but I am already amazed at how much work and passion has been put into this game (just visually and sound-wise alone, I had a lot of “Wow”-moments simply from exploration), despite it still not making any profit for some time (however that does beg the question more and more about when we will hear about in what ways the game is planned to finance itself after release). I am looking forward to more blogposts and news in general, and will be excited to play again in iOBT whenever that will happen -
Random suggestion of the day: it would be nice if class-costumes would get (even just minor) changes for 2nd and 3rd circle, so people would see from my clothes I’m a Cryomancer3 instead of still looking exactly like any Cryo1.