Tree of Savior Forum

Universal Swordsman Build (USB) +,,,+

Hi.

Fedimian’s population is so low, making any fun/specialized builds seems out of the question. Thus, I wanted to try and create a build that would allow access to maximum content and be a viable option in every situation, fit any party, while not exactly being the best in any certain field.

I ended up with something like this: Sw1-Pelt1-Hop2-Cor1-Dop1-Drag2.

In mobbing: Swash->Serpentine->Cyclone/Dethrone. Decent AoE ratio with Finestra.
In farming: Flag lvl 5 + DPE lvl 5
In bossing: Serpentine/Spear Lunge + Pierce damage, namely Dethrone, ability to use 2H spears or offhands with most skills.
In PvP: can use shield with all skills without switching; Hook -> Dethrone -> Long Stride; can easily be used as a ranged unit.

I would be interested to see your image of the universal swordie build. I haven’t played since rank7, so I may be mistaken somewhere. Would like your comments on whether it will fly.

Thx.

hop3+cor/dop > hop2+cor+dop

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it was sad leaving hop3 behind, but I knew I had to do it (

well the problem behind these builds are they are never the best at something. But if I were you I would go sw2 hop2 cor2 drag2, but its just me.

nah, this is more of a proper ranged pvp build and it has it’s issues, like offhand switching for long stride and hexen dropper. i’ve played quite a lot of sw2-hop2-cor3.

can’t really choose specialization on fedimian, I understand people hardly ever get to play 5vs5 these days, and not too many people go to tower as well, meaning i will have to farm myself, and also kill bosses myself. can’t leave anything behind in this wasteland of a game. the only other build i can think of is sw3-pelt1-cor1-fen3, but it has a ton of it’s own issues, like AoE ratio, sp consumption, and repairs.

Spear Throw is too good to pass.

I used to bring my Sw3 Hop3 Goon2 to anywhere, including ET (gave up the game before I got to try Solmiki).

It works so well as a filler. It’s a good, SP-efficient, AOE DPS skill. You can full clear dungeons with just that one skill if you want to.

If you really want a circle in Corsair, I’d give up Doppel for Hop3.

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Sw3>Pelt>Sair>Fen3
Path is long and harsh, but the current Fencer meta are quite well balanced too imo.
Fencers being a standalone class circle built from the solid Sw3PeltSair.
They have less ranged/aoe skills but for a more consistent(high Crit&Venier/Solmiki req.) high damage output compared to HLBarbDops/RodShinMurm/HopGoon’s massive bursts.

Specially with thisV

DethroneRestrain>[any skill] is a retarded levels of sure kill bread and butter.

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I´m a noob but my universal build is pelt2/rode3/sair1/murm.
Dmg isnt bad just the aoe till now im rank 7 now.
JR for farming Hes a good tank and for pvp i got hook.
I guess for bossing there are better cls…

Restrain is sure nice to have, but you don’t exactly need to, when you have Hook.

Spear Throw vs. Doppel is a bit of a dilemma tho, need to think about it.

Say, in current curcumstances, do people still want Peltastas at all?

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Haven’t seen any requests for taunt in grind parties since rank 8 hit. There were requests daily during rank 7. Good riddance to that!

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All monster/bosses before r8 just get blown away in seconds.
theres no need for a pelt i guess.

i go standard pel > hop3

becoz shield attribute is too good

shield make life a lot easier with huge mdef and pdef

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20% more skill damage against med-size monsters isn’t bad either.

IMO Pel is a 1-circle wonder (you can get more circles if you want to go the tank Squire or Murm route). You’re able to spend all points in that circle on skills that you’ll be using at any level so there’s no waste or throwaway points.

What makes it even better is you get all 3 shield-centric class attributes at the 1st circle. As @Planeptune said, the Shield Block attribute specifically is too good.

Like Hop3 vs Dop to you, I find Sword2/3 vs Pel1 a dilemma too. I guess it all boils down to your playstyle and the resources available/achievable to you e.g. Hop3 will need Geras until you get a decent lv.315 1h/2h spear; or you might not be using Pel1 that much if you focus on wielding 2hspear for minmaxing damage output.

If you want both Pel and Corsair in a well-rounded build, I’d go with @Fuwaro’s suggestion (Sw3 Pel1 Sair1 Fen3). I’ve seen it do well in TBL. I’ve seen a few vids of and met players with the same build running missions and dungeons solo. People in some other thread have mentioned how it’s viable for ET/Solmiki if geared well (may rely on party setup e.g. having Linker). Hands down, I almost always see them ranking #1 in WBs (if not just a little behind WB builds from other classes) since they can exploit the debuffs put out by Hoplites and Dragoons.

If I ever feel like playing this game again, I’ll definitely start with one (unless R9 comes and the meta changes hahaha).

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Well in terms of PvP I’d say it’s maybe viable but would be annoying to play and would need high skill. I guess swordsman PvP builds without cata all need immense skill and/or equip to play, imo. In terms of PvP, I’d say the deadweight in that build is the Hop2 cuz I had a lot of trouble using hoplite skills in a PvP setting, it overall doesn’t feel like a PvP class to me. Long stride was kind of annoying and didn’t really see any way to win matches with that skill.

Individual mileage may vary though.

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Agree. I still love seeing Clerics get thrown off their S. Zones though with my Long Stride. :smiley:

This build doesn’t even need Long Stride tbh, it’s just plain Hook+Dethrone combo, nothing else really matters. I can land hooks. Still, if I ever have spare hook time or need to relocate to enemy/away from enemy (like Frost Cloud at your feet right after you cast hook - happened to me a lot) - would use Long Stride. That skill is golden, really, but the best part is that the build doesn’t lose much without it.

As for Sw3-Pelt1-Cor1-Fen3, it’s obviously good, I only have 3 concerns about it:

  1. AoE ratio (dependant on Falc/Linker on a server where no one is playing)
  2. SP Consumption in PvE if I max no-cd pierce attack, which seems to be best PvP-wise
  3. rapiers break => need more rapiers, and trans/upgrade them

apart from that, I do realize this build is like #1 boss-killer probably and #1 boss-tanker as well

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After some thinking, I’ve realized I really need Hop3 after all. But I also want to keep Dop1, so it’s Cor1 vs Dop1 instead now, jeez.

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Doppel will give you more damage, plus a little utility in Double Pay Earn. Corsair will provide more utility, and be more PVP viable.

I recommend going Doppel personally, because Deeds of Valor is a great all round buff, and Cyclone is an amazing filler. Double Pay Earn is a nice bonus as well.

Is dethrone alone enough in PvP?

I’m going to give a hesitant yes. The build itself isn’t really going to be overly PVP focused because Cata is just so much better. Planning for the future of PVP is also incredibly difficult given how much has changed, and will change.

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