Tree of Savior Forum

Uneven item distribution in group with round robin enabled (continued)

No idea why IMC have it set to automatically close these threads when there are no replies, I’ll have to bump this every day or so to keep it open as it’s a big problem.

Continuing the discussion from Uneven item distribution in group with round robin enabled:

Summary of problem:
Loot distribution modes do not work, the loot is always distributed to the primary damage dealers in the group.

Tested from 40+ hours of grinding over 10+ different maps up to level 200…

Can confirm, Round Robin is NOT working as intended.
Yesterday’s group farm of materials for a recipe - I got one item in ~30 minutes playing as peltasta and mostly herding mobs, DD got upwards of 6, I believe.

Here to confirm this as well, have been experiencing this problem for a while now.

I tested this and found out that:

No matter what setting you put distribution on, it is always using the individual distribution setting.

Round robin and random only works when u pick up abandoned loot( loot not picked up by player till ownership is removed and becomes free loot).

Judging from the outcomes, It could possibly be that the party is applying 2 settings at the same time, first individual then whatever player has set distribution to.

This may not be 100% accurate, but this is what I got out from testing and can confirm that loot is not distributing properly.

Hope this can be fixed soon.

Off topic but: did someone tested party exp share options? which is better for lower lvl players and which is better for higher lvl than mobs? Thanks…

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