It’s simple. Let’s say that IMC devs are researching game issues that players point out in this forum. In your opinion, what class(es) you find problematically and/or fundamentally underwhelming and explain briefly why. Let’s start:
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Appraiser: A full utility class that fails to bring utility. Truly sad. It was supposed to be a utility-money-making-squirepardoner-ish, but this class can’t even compete with others yellow (money-wise) classes. You can play 1000 hours of the game without ever needing to use a identify shop. The enhancement buff isn’t strong and doesn’t even affect your main weapon. Probably the worst hidden class right now.
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Cataphract: Damage/Skill factors of this class are a total joke. It was too strong before the update, but they overkilled this class. Not kidding, i actually laughed when i compared Cataphract’s skill factors with others classes.
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Dragoon: Painfully slow skills/animations and cast times along with low damage/skill factors when compared with other rank 7 and 8 skills from other classes. It’s still somewhat decent, but it’s definitively underwhelming as a standalone class when compared with other damage dealer classes. Also, fu** dethrone’s knockback, why didn’t they put a remove knockback attribute like other classes?
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Paladin: Damn, even after the update, this class still weak. Sure, isn’t a complete trash, but still not have the same impact than other cleric classes. Restoration still weak, resist elements still have a unnecessary large cooldown, and barrier still can be scrolled (the attributes still not very impactful). Turn dead and conversion still not very important unless you take a specific build. Overall still a pretty bad class.
