Hi IMC Team,
There is a very defined split in your player base. Those who love the game as it is, and those who want it very different.
There are people who like a fast casual game, and those who like a challenging game. Why not just run two servers? If there are concerns on geographic location etc, lots of games are hosted on international servers and latency is still great from the other side of the globe. So instead of seperating everyone by locale, why not have two servers?
- Normal Server
- Rare drops not found in High Rate Server
- Stable server, no rollbacks
- Many server events with permanent rewards.
- Permanent cash items.
- No circle resets
- High Rate Experimental Server
- Regular drops
- Experimental (New patches tested here first)
- High chance of rollback in case of any fixes.
- Server events with timed rewards (mainly to test events)
- Timed cash items only.
- Cash shop circle resets
Rationale behind this should be very obvious.
- Any features can be tested on the experimental server up to a month in advance. This gives you a chance to test the waters and see how players would respond to the changes.
- Players like myself who want have very little time and not much patience can still enjoy the game, with a few drawbacks. While players who are able to dedicate more time, get rare rewards, and a stable game.
- Double revenue stream, communities will form in both servers.
PS. Marketplace can be improved.
- Every item dropped by regular mobs should have a fixed price.
- Market Place acts as a merchant.
- Player hunts mobs and supplies Market Place and is paid Fixed Price - 20%
- Players will then buy item from Market Place at the fixed item price.
- Players can also post requests on Market Place to be fulfilled. (Buyer pays 10% extra, Supplier gets 10% extra)
- Bots would need to earn money by selling alot of items on the Market Place (Bot can be tracked)
- Bots may attempt to give players alot of items to sell on the Market Place (Player who purchased from Bot can be tracked)
- This sort of Market Place allows IMC to track if a certain drop is too frequent, or not frequent enough, or if no one in interested in the particular drop. Much can be done knowing this kind of information.
- Also a Special Auction House GM hosted events for Player Crafted and Boss Rare Drops can held every few days for items which cannot be sold or would be a waste if sold to Market Place. (Items for auction can be placed with the auction house in advance - acts as temporary storage).
But maybe that would be a different topic altogether.