Tree of Savior Forum

Trying to make a tank build for my swordie (pt.2 XD)

So yesterday I’ve posted few questions on tosbase forum, reddit and the official forum xD askin for help about stats/skill tree to make a tank swordie. Thanks to help of all I’ve tried and made a skill tree:

Tbh in the rod circle I don’t know if I want to keep high kick at level 5 and havin shield push, should be better havin only 1 point in high kick and put the 7 points ( plus the 4 remaining points from the high kick) from shield push to shield shoving?

Anyway I’m still concerned about the stats to get, I’d like to go 1 STR : 1 CON (mostly PvE otherwise I’d add some DEX I guess, no idea tho) if I’d put DEX too I think I’d go 3 STR : 3 CON : 1 DEX. So can you chek out the skill tree & give me advices about stats and tell me if I’m going in a good direction or not?

That’s decent enough but GungHo is useless.

here’s a Tank Build that i’ve provided.

Also Dex is not needed, it’s easily substituted by green gems.

Stat wise just go 200 con and pour it to str or SPR if you want magic defense. I highly disagree with SPR though.

Hey thanks for answering both my posts, btw I’ll respond only there 'cause I’d repeat same things twice xD.

Well on swordsman C1 is a bit of optional to choose from Gung Ho/Bash, I don’t think I will even use them in higher levels. To be honest for the stats I thought about it a bit and I think I don’t want to have too much CON, I mean I know that’s gonna a be a tank build but maybe is more balanced havin 1:1 (STR : CON).
Imo a tank should’ve balanced stats, I mean if he has too much CON he’ll end up being yes a tank with all those hp and def, but doing low damage (aka useless if you want to do something solo or at least super slow clearing/grinding) , viceversa would be the same havin too much STR he’ll do much more damage but he won’t fit anymore the role of a tank. That’s just from my own experience in other games, not have an exactly idea on tree of savior xD.
Btw thanks for providing your build it will help me deciding some skills :slight_smile: .

Anyway from rod circle I’d like to take the 7 points from shield push and put them in shield shoving and maybe get high kick to level 1 from level 5 and eventually put the remaining 4 points also on shield shoving. Instead for the pelta circle I’m thinkin about get umbo thrust to level 1 from level 5 and put the remaining 4 points in high guard, any advice/idea about those thoughts?

Keep Umbo Thrust at lvl 1 High Kick at lvl 5 and Shield Push because of the defense shred. As much as i play my tank it’s main purpose is to debuff and shred armor while keeping the enemy position afar and 200 con is a must for tanks especially end game raiding and such. You’ll find out that it shreds hard… as for STR i did not add any on my Tank tbh. Since my Tank is a Full CON pelt3>Squire2>templar and yes its horrendously low attack power is to be feared but keepign aggro was never a problem. but if you want to go offensive then i’d suggest the minimum 200 con with STR. DEX IS NOT NEEDED as you can sub it with gems later on

Keep high kick at lvl 1. You only need this skill for the debuff. Dont level langort, this skill will not be used in your rotations ever. Also take Rodelero C3 asap. Taking Pelt C3 first will make your leveling process hard.

Thanks for advices and help guys :slight_smile: . Just one thing, I don’t think I’ll keep shield push since shield proving is a better skill imo and I’ll keep langort it’s a nice pierce skill. Also @yukihara2 by 200 CON you mean put straight 200 stat points on CON and then for all of the remaining put on STR?

Here’s my build:

Gungho is largely useless, but it will ease the pain of leveling at early levels

For rodelero 3, I suggest maxing high kick regardless, because the damage is much higher than shield shoving, and the cool down is the same.

For pelt, maxing swashbuckling is a no brainer. The key point of my build is only level 1 high guard, and as high guardian as you can. Because high guard is only used to increase umbo + rim blow damage (the attribute sucks anyway), guardian will give you much better defense since the attack reduction will be lowered a lot with new patches.

For stats, getting close to 200 CON is good, the rest you can put into DEX, because with the high base and boost of murmillo, 300-400 STR doesn’t really contribute much to the damage.

Mhh… thanks for advices. Btw high kick at level 1 is enough, you’d use it just for the debuff not as an actual damaging ability. Also swash buckling is really really important so I don’t think it’s a “no brainer”, instead for high guard and guardian I think I’ll put 1 in Guardian and 6 points in High Guard since it will receive a buff with future patches.
Well, about the stats I’m thinkin about 4 CON : 1 STR ratio until I get 200 CON and 50 STR, and then the rest goes in DEX.

Did I miss something? Because I don’t recall high guard getting any noticeable buff

And about high kick, more damage is always good. Those points cannot be put anywhere that give you better damage.

Yes, high guard with future patches will get lower debuff on attack damage, from 50% to 15%.
Also as I’ve already said you need high kick just for debuff, it’s pointless to put more in it (even if you get higher damage). I want to point out that I’ve thought too that put more on high kick was good, but I got advices on gettin only 1 point in it (as I’ve already said before) due to the debuff, you don’t actually need it as a damaging skill. Well, for the remaining points I put them on shield shoving (on level 11 you get around 900 dmg per each use).
In the end that’s just my choice that I decided to take due to advices from more experienced players than me.

Level 1 or 10 high guard still have the same reduction, you just get a tiny amount of block for the increased level

You can’t use shield shoving more frequently than high kick, because they have same cd. And level 5 high kick already have 1200 damage.

But you are right, it’s your choice

Its all preference honestly. Some max High Kick and others dont. if you were making a DPS Petrodillo I wouldnt max High Kick but if I were going Tank i would max High Kick.

Yeah, but it’s a huge difference havin 15% reduction instead of 50%.
For high kick as I’ve already said you use it just for debuff but yep, that’s just my opinion about it.

Well that’s true, it’s kinda up to the person the levels he/she wants to put in a skill based on his/her playstyle. Imo 1 point on it it’s enough.

What I meant is that with level 1 high guard you get +150 block, level 10 get you 240 block. Both level 1 and level 10 have 15% reduction. Each point in high guard give you only 10 block at the cost of -10 crit rate, it isn’t worth to increase high guard past level 1

You can spend points else where.

I understood what you meant, but still good to have the reduction lowered so much even if it’s the same at every “stage”. Also as a tank I don’t care too much about crit rate. Atm I don’t know where to put those 7 remaining points tho.