Tree of Savior Forum

Trying this Paladin DPS/Support build. Is it viable?

Im going for a hybrid support/dps2 paladin build. Im currently at lv45 and i want to make sure it is viable before i continue:

Paladin DPS/Suport Hybrid

This is my fist attempt at a build so i dont really know what im doing. Hoping someone can give me a hand

What do your stats look like?

I was going for 3 str : 2 con : 1 spr, now im 40/30/20

going P3 just for stone skin …meh imo…since u want Priest (for buff and rez i guess)

C1 > Priest 2 > Paladin 3 > Plague Doctor

is better support , healing factor (restoration boosted) can help the tank or any1 that gets dmg more than the block , plus u get ways to remove debuffs, and make the party inmune to debuffs too (most annoying thing in endgame)

I guess it’s alright… Might have trouble in dungeons when you’re the only healer and your heals don’t heal hard enough because of your lack of int.

If it were me though, I’d drop Priest 3 and grab Cleric 2. Heal L10 and Safety Zone 10 are pretty great, so is fade. Divine Might is polarizing… some people say it’s meh, others say it’s ok.

I use DM to buff my buffs before using them but since you’ll have a lot of buffs, investing in DM might be too costly.

Alternatively, you could do as david suggested and build towards an R7 class. But that’d be much later on and you’re build will have been more or less finalised by the time you reach that point.

If i choose to rank 4 paladin and go with davids idea, how good would be my dps and how should i allocate my stats?
Im really trying to go melee STR dps with support skills here so how would plague doctor do in that scenario?

Doesn’t restoration increase your heal amount as well though? So while you may have fewer blocks from Cleric 1, each tile would heal a lot more.

Good point. I think it does, I’ll have to test it later. That being said for some reason, even with 10 tiles, people still fail to walk over to heal tiles to heal themselves up so 5 tiles will be harder to spot if you got mages AoE-ing everything down.

@barbafh
Have you had a look at the Paladin compendium by chance? I’m not much of a theory crafter but that’s where I’d start.

As a pally remember that you’re a hybrid by definition and you’re a support first before dps. So you won’t be able to go as equals with pure dps jobs.

For PD though, if you were leaning towards the dps side, I’d grab Incinerate, bloodletting and fumigate. Sacrificing some levels in the last two if you want to Healing Factor. If you want to focus more on support, then you’d drop a couple of levels in incinerate.

I say leave out pandemic as classes like Bokors will make better use out of that skill.

(That being said, since I haven’t reached PD yet, I’m not sure whether incinerate scales off int.)

Stats, I’d probably go something like 60-80 int, 60-70 con, 20-30 spr (if you really want), the rest in str.

But that’s just what I’d do so take it with a grain of salt and someone please correct me if I dun goofed

From my knowledge of Paladins, it’s more beneficial to do STR/CON/SPR if you’re more PvE oriented, otherwise it’s STR/DEX all the way. INT won’t be as useful to Paladins due to one of their major skills, Smite (Conviction can count into it as well if you’re semi DPS) actually relies on STR rather than INT. INT ultimately affects Healing skills more and to be a semi-DPS, you want to drop INT unless you’re going full support.

STR/DEX build is mostly for endgame PvP due to high crit damage and due to the already high con invest heal (As five squares of heal can already put you at full health so it’s not beneficial to invest in con at all). Plus you’re not healing anyone else besides yourself. But this set is probably not good for a Healer route since you’re not going to be beneficial to anyone else but yourself but it does lean more towards DPS.

I’m maining a Paladin (C1 - Priest 1/2 - Paladin 1/2/3 - Plague Doctor) that is roughly STR/CON/DEX base since I’m aiming for semi healer/support and DPS. This route is merely experiential and shouldn’t be advise to follow because I’m more PvE oriented, however its working out fine with me as I’m able to support and heal my teammates pretty effectively without letting anyone die while being able to handle any mobs that comes my way and slightly tanking due to a good amount of invested con. The only sacrifice is that you need to use ALOT of SP potions (But generally not too bad depending on who you’re with; I generally use less than 10 with a good party but sometimes up to 20 with people who jumps everywhere). I was willing to make that sacrifice because of the nice crit rates that DEX will give and that it’ll be extremely helpful in my Smite Set.

You’ll definitely either end up with Max STR/DEX
or
Max STR/50-60 CON/whatever is left for SPR (Or dex in my case).

Heh, I went in a different direction with Cleric 2 -> Diev -> P3 -> Kabba/PD so maybe my biases are showing. Maybe I should have disclaimer’d that somewhere… (just hit L80; finally a pally!)


Good points, I agree that STR/CON should be priorities if you wanna roll as a semi-dps. Especially if you are maxing smite, even more so in my case since I also have carve.

If you wanna utilise priest skills, then yes pump spr for sure. But in my case, I decided to pump int a little since I did have a L10 heal and still be able to pull off decent heals if i find myself as the solo cleric in a dungeon. But after that initial investment, I just pump str/con or dex all the way.

But if you were going with base int and just went with pure str/con/spr, that means you’d be an auto-attacking machine no? Yikes!

Aha not an issue. I went Priest 2 because I found Sacrament a very useful buff skill and a lvl10 Blessing + attributes can do your team so much wonder in terms of damage. I originally did want to do Cleric 2 for the heal 10 squares but I went against it because I figure healing factor will make it up for it as well as Paladin’s Barrier skill which makes healing more proficient and effective for both myself and my team.

If you went Cleric 2, you definitely do want INT then. I was merely making my statement base on what the OP had provided, so this was nothing against you or anything. I can’t say too much of your route since I have zero experience with that as both CBT I did Archer and Paladin straight through, but I know INT plays a major part for those going Cleric 2 - Krivis and so forth where as Monk and Paladin are more STR base.

Yeaaaah that can also be a con, but with the right party, you don’t auto attack as much as your focus on healing and providing buffs/AoE attacks. I actually end up barely auto attacking UNLESS I’m soloing something. In my opinion, you don’t worry too much of that unless your party has not a clue what they’re doing. xD

Is Healing Factor a party buff or one individual per cast? The symbol disappears when the player steps on it.

It’s not exactly a buff nor an individual cast. Healing Factor is basically a magic circle your party can step on and should they take damage from an enemy while inside the circle, you recover HP more quickly.

Is it an invisible circle? Hell, look at it here:

Ah, it seems it’s more of a buff then? I’m sorry that I can’t provide much insight on it as I’m still a Paladin and have yet to reach rank 7. (Soon though).

I believe it works in the concept that your party can step on the magic circle and gain a symbolize buff above their head that shows they receive the buff. My apologies for that misconception; I read it off the simulator and assumed it as so.

I looked it up because, first, if the cooldown is 45 seconds and my party won’t stand in the circle for the entire duration of the skill then it would be aggravating for me and, second, because I wanted to see how “110 HP Recovery” looked like. But then I see this video and it looks, to me, like it’s not a party or location buff, which would make this skill useless to me outside of soloing.
The reason it would be useless for me is because, as it stands, every tank avoids my safety zones and statues like the plague.

It works similar to exorcise, but opposite of it.

It casts one healing factor triangle on the ground, when a ally steps on it the tile ends and said ally receives the healing factor buff.
But keep in mind it will only heal them up to the amount of health they had when they walked over it.

But yeah, 99% of parties won’t be familiar enough with how it works, or won’t pay enough attention to see it.