I’m about to start this build https://tos.neet.tv/skill-planner#4111bbbeee.1f2a35556575.15233f429a6575.1727355b7a95, Hulk smash version of plague doctor with good support abilities, already tried bokor, Sadhu, diev and krivis variants of plague, bokor is what i’m using right now and kind of sick of his playstile. Any thoughts ?
Also, If nothing better comes out till rank10 ( yeah i know It os early ) Will take Zealot/inquisitor to finish my build
I’m using that -1 cleric rank +1 deiv. There are 2 builds to what you wanna build: 1H and 2H. The 2H build is pretty straight forward. You get 2H for higher atk via trans. You obviously plan to go 2H. If you would have gone inqui at r9 I would get it, but you went pd3.
There is this video showing bong tos giving another player his def+mdef (10k) as both def and mdef and as holy damage via [sanctuary]. The video shows a 400 normal atk becoming 10k. This is the 1H build. Imagine doing that for 4 other guys in your party (5 including you if you dot up right before).
This works particularly well with PD3 because:
- DoTs are fire and forget
- pd3 has attributes to speed up DoT tics
- [pandemic] gives you huge coverage
This is my own bias, but I think 2H works better on summon clerics (bokor, deiv, paladin) or physical clerics (monk, paladin, inqui, zealot).
sanctuary would be amazing if you can move while casting, if you can cast and forget or if this work like Zealot aura and move along with you after cast, but now it is just static as hell, since you get most of you damage from weapons now ( like 95% ) theres really no downside of picking physical skills with plague doctor ( and 2H have more matack then rods after all ), i’m now a full SPR bokor Doc and don’t miss nothing from INT status, and can cast skills all day without using pots, i’m planning of going full SPR as a paladin, or mix some STR/INT/SPR like 1:1:2/3 distribution, DEX is not needed for this build. also i don’t like my skill bar overweight so i’m probably will go c3 for amazing heal and burst damage for bosses
I tried this build just before the reset event ended. It was really interesting to have Barrier: Devotion + Healing Factor but I didn’t use it that often. This game doesn’t have much challenge that requires actual tanking or devotion paladins to keep your party alive.
Going 1h or 2h wasn’t an obvious choice to me. 2h does have higher matk/patk but it does lose out on Sanctuary which would boost your Black Death and Incinierate damage by a lot. Demolition is certainly very strong, but without STR in your build you’ll only deal any damage with it once you get trans 5+ weapon.
The biggest issue with the build, however, is the lack of damage skills for a solid rotation. There were many situations in which I had to wait 10+ seconds just to have my skills cooldown reset.This is a real deal breaker if you want to do dungeons fast or farm anywhere.
Overall, it’s not a bad build because PD 3 is pretty good by itself. You will be able to kill stuff every now and then, but be limited by the amount of damage skills you have. Paladin 3 is a good class but needs Inquisitor’s wheel to properly spread Conviction + Smite. Without Inqui, these two skills are really bad, which makes you end up with only Demolition. Demolition can be strong but without STR build and high trans wep it’s still weak. Paladin’s strength is also focused on defending party members, which is kind of unecessary at current content.
TL;DR: Good build, but could be better.
EDIT:
I wouldn’t recommend SPR in that build, as you don’t really have any skill that really needs SPR. Barrier’s mdef scaling with SPR is kind of bad and none of PD’s skills depend on SPR. Full SPR as Bokor is fine as zombies can deal okay-ish damage (I would still recommend INT on PD3 build tho).
Sanctuary gives a really big damage boost to your DoTs. In HG 340 the boost is even better since most mobs there are weak to holy. The 30 sec cd and necessity to channel the skill makes it kind of “meh”, though.
EDIT 2:
About skill distribution, Guardian Saint is really hard to use (players don’t usually step on it), with high cooldown and limited to only 18 hits. If you’re a Barrier: Devotion build, you really want those additional points into Safety Zone. Divine Might lv 10 isn’t a bad choice, either.
Smite + Conviction is kind of useless. You don’t have STR in your build or Breaking Wheel to make things easier. You can spread Conviction with Pandemic but it’s much better to save it for Black Death (and save Conviction to use as a debuff for when you want to use Incinerate). If you’re really making a SPR build you should, at very least, try to max Turn Undead (it’s your only skill that truly benefits off SPR!).
Methadone isn’t a very useful skill, tbh. It’s good for combos like Methadone + Kagura Dance (from Miko) because Kagura gets canceled easily when you are hit. Sanctuary doesn’t get canceled when you’re hit, tho, so it’s hard to lose the channel (you also have Barrier, which makes it easy to keep mobs far from you). I would get it at best only lv 1 in Pally 3 PD 3 build.
Note: Methadone increases the damage you and your party members take from others by 20%. The description used to say “increases your damage” but that was very misleading.
I’m still debating if it’s worth it to get Pandemic lv 11 just for the Incineration attribute. The attribute is kind of “meh” at it’s best (because of 50% chance to spread) and lvl 11 in Pandemic is a lot of wasted skill points. Getting higher lv Incinerate and/or Healing Factor could be more helpful for your build.
Forgot to mention that. That’s why it woulda been better to go inqui at r9 instead of pd3. The reason why pd is strong even at only r2 is because of [pandemic]'s size. [breaking wheel] is the [pandemic] for physical builds. Like @mrshadowccg said, you “need” [breaking wheel].
And btw, agny necklace is worth 10 lvs of [incinerate].
wow i was really mislead about that, about sanctuary the monsters with DoTs need to be inside the circle to take extra damage or i just need to keep praying ?
i did some test and INT/STR stats doesn’t matter much in the current state of game, weapons represent 95% like of damage, and will scale even higher later, stats from equips are all you need to get good, so SPR/DEX/CON are the current stats that matter the most. (Except is to skills that scale direct from those stats)
maybe a mix of iquisitor/pd could work, but pd3 enhance his skills, spread incinerate and 0.1 faster are good
Here’s an easy comparison in options. Take pd3 and neuter your physical side for a slight boost to skills with 16 and 38 cd skills or take inq but not neuter your dots for a huge boost to your physical side.
Something like this ? https://tos.neet.tv/skill-planner#4112bbbeeg.1a3a5565.2145.1f23479a6575.17273541546175.75416584 @c2gaming.seetoo
Monsters don’t need to be inside the circle. Players do. Any damage from players inside the circle will be boosted. Since you cast it around yourself, you’re always inside the circle, so all your damage gets boosted.
STR / INT does matter a lot if you have low trans weapons (trans 5 or lower). Without a transcended weapon, STR builds up to around 50~60% of your total damage! Meaning a full STR char will deal about double the damage of a full DEX (or SPR) character. STR / INT does lose effectiveness upon higher trans weapons. At trans 10, those two stats are only about 5~8% your total damage (which is when they become disposable).
If you don’t have a trans 6+ weapon, don’t neglect the effects of STR / INT!
I also tried the Pally 3 PD 2 Inqui 1 variant. It’s slightly better in the terms of skill rotation (more skills, better constant DPS), but this build has the huge issue of being hybrid for INT / STR. Like I mentioned before, at low trans weapons STR / INT does matter a lot, and since half your skills are physical and the other half magical, you will struggle to deal damage with whichever side you don’t focus your stats on.
The Pally 3 PD 3 build was slightly more focused on magical damage, having much stronger Black Death and Incineration (those attributes that reduce 0.01 sec delay in ticks really make your damage better) and only 1 physical skill (Demolition) that would be used for actual damage (Conviction was mostly for debuffing, as I mentioned before).
PD 2 Inqui 1 is, I’d say, 50% physical and 50% magical hybrid, while Pally 3 PD 3 would be 15% physical and 85% magical hybrid. Having to choose between STR or INT in more evenly balanced physical-magical hybrid builds can really gimp your dps.
The hybrid problem starts minimizing with higher trans weapons. But I judge builds by how much investment / gear they need in exchange for how much dps / survivability they can give you. If you have the choice of making a build that doesn’t need trans 6+ to be “decent” (i.e. full STR with full physical skills OR full INT with full magical skills), why would you gimp yourself with a hybrid build that requires trans 6+ just to deal reasonable damage?
Don’t get me wrong, hybrid builds can be strong with proper investment, but so can pure physical or pure magical builds.
NOTE:
Malleus debuff cannot be spread through Pandemic (sadly, there’s not really any synergy for picking PD 2 with Inqui 1).
That’ll do. I personally plan to take inqui (for burn attribute mostly since burn + [sanctuary] works as well) on my pd3 when r10 comes out. I took pd3 now because the time it takes me to do my pulls is enough for my dot cd’s (and I also use [sanctuary]).
That simply isn’t true.
Your weapon damage is most/half of your damages, and that’s even if it’s a weapon without gems or anything.
STR/INT on a “naked” weapon is at most ~40%, and that’s even if you heavily invest in it.
Gems and enhancements also increase your weapon damages, making STR/INT even less effective. So you really don’t need to have a Trans 5 weapon to ditch STR/INT.
It’s just that if you’ll stay with a lame weapon most of the time, it’s easier to simply go STR/INT.
If the person plans on working seriously on the weapon/character, they shouldn’t invest in STR/INT. Maybe a bit of STR if they want the easy accuracy, but that’s it.
STR/INT are good only if it’s an alt you won’t really work on or if some skills need the stat (like some buffs).
Honestly, they need to just remove the atk/matk/catk bonuses from STR/INT/DEX. Let the dps come from weapons/gems/skills only. Those who have chosen to let go and adapt have accepted that 2atk/matk per STR/INT is just too small compared to the opportunity cost.
It is particularly going to be an issue with TS’s build since he wants both physical and magic damage. He either splits stats (which I don’t recommend at all) or trans (which I do recommend due to how blessing shards can be farmed now).
If you’re not afraid of exotic builds, you can test Cleric 2 > Bokor 2 > Monk 2 > PD 2 > Filler.
Really good to clear pack of mobs and really good on single target like bosses. But you need good gears so you’ll don’t need to put points in INT and you can focus on STR/DEX.
Anyone test If sanctuary / demolition change weapons auto ? If they do maybe a mix would work, but i don’t think they do
Nope, auto weapon switching remains an archer feature only.
Besides the trouble of having to switch weapons all the time, it’d alsomean having to invest on 2 sets of weapons, that’s kinda bad for your wallet.
with the new weaponry, it will never be at 50-60%.
The new level 350 unique weapons have all way over 1000 atk, which is equivalent to over 400 STR.
Even if you invest all your status points in STR (which would be totally retarded) you only have
359(lvl)+38 (old extra points)+9(new extra points)= 406 STR, which will result in a total of 411 STR with the basic 5 STR of Clerics at level 1.
411 STR are equivalent to 1017 additional patk (substracting the basic patk you gain per level and the 10 patk from the 5 initial STR).
To have STR build up 50-60% of your total damage, your weapon has to be lower than level 315 rare grade (i.e. Vienarazis Mace e.g.), non-upgraded and non-gemmed.
So even with full STR it won’t be that much without being heavily undergeared for your level, at which point you might as well stop playing the character, as you won’t be able to advance to new content.
A more realistic approach would be 30-40%, considering you have at least +6 level 315 rare weapon with two 5* red gems and actually invested some points into CON/DEX/SPR as you’re supposed to do as a Cleric.
Not if you use a twohanded mace, as you gain a lot matk and patk (and some STR/DEX if you craft Masinios Twohanded Mace or Skull Breaker). The main reason why people actually struggle to deal damage is the missing transcendence so that they have a high-enough patk/matk, as the weapons atk value is still the largest part of the damage equation.
Also,let’s not forget the value of skill enhancement attributes, which further improve damage.
It actually still persists because of two factors of physical attack: Accuracy and critical rate.
Having not enough accuracy can heavily cripple the physical side of the build, resulting in many misses. Considering One Handed Blunt, another arising issue might be the block rate of some monsters if you don’t have any DEX.
Crit rate, on the other hand, might make a lot of your physical attacks stronger, because you can actually multiply the initial damage of 100% to 150% and add your critattack onto your normal attack before the skill multiplier, resulting in huge differences between crit and non-crit.
Last but not least, let’s not neglect AoE-attackratio, which is actually a huge problem for many physical attackers, because they don’t have enough of it initially, resulting in your physical attacks having less AoE potential than many magic attacks of the Cleric branches.
All in all, magic vs physical have completely different stat variations, so going hybrid will always make one side lose out no matter how high your transcendence will go,
with investing into the physical side being the only option,
because the magic side will lose less by not investing than the physical side does(reminds me of building a Battle Priest at RO where your investments were basically only of physical nature, but you needed a little INT for a good Heal value).
