Ok, i’ will make this simple. ToS is a game with 80 classes. So we think each class feels entirely unique. Wrong.
Why? The classes themselves are great. The huge problem is, they all do the EXACT SAME THING in game. I mean, they have the same quests, same monsters, their mechanicals are the same, you explore the same maps, you do same quests for changing jobs, you grind at the same spots, every boss doesnt need a specific class or group of class to kill.
My input on HOW TO SOLVE THIS and actually make this game MUCH MORE EVERY CLASS MUST FOLLOW A DIFFEREN PATH OF MAPS AD QUESTS . . WHEN THEY START AND WHEN CHANGING QUESTS . Ok i put the capslock there because i want the devs to try and understand my input on this quest based game.
Imagine: you start the game in a city where all swordsman for example start.
Then as you do a few quests you’re set to a main quest to hit higher levels.
As soon as go MAIN QUEST you meet ALL the other first classes for the first time.
And then off to a completely new and unique map for everyclass change.
So one map ( with quests) for highlander and a completely different one for Highlander.
You get the point. Same for everyclass in the game.
And then back to MAIN QUEST (global) and BAM! You meet for the first time all the SECOND CLASSES and so on.
That way, EVERY SINGLE CLASS will feel completely unique.
And all you have to do really is distribute npcs in different maps for every class in the game and switch their quest pathing.
That in my friend Gustavo’s opinion would make the gaje VERY better.
Okay, now BOSSING/Normal mobs interaction.
Bossing/Grinding feels very boring and not UNIQUE at all.
Why? Bosses are easy.
They dont differ from each other AT ALL.
IT DOESNT MATTER THEIR ATTRIBUTE, NOR THEIR SIZE, NOT THEIR SKILLS, NEITHER THEIR STRENGHTS AND WEAKNESSES.
Letsr elaborate. That i mean for every single monster in this game as well.
Flying/stationary/holy/demon/; big/small/medium; earth/fire/water/wind/ ALL THESE DIFFERENT TYPES OF MOBS/ BOSSES FEELTHE EXACT SAME IN THIS GAME right now. Doesnt matter at all. For monster AND bosses.
Why? Because YOU CAN SOLO EVERY SINGLE BOSS OR MONSTER IN THIS GAME WITH ANY CLASS. WHAT THE HELL??!?!?!?
Ok this is bad. Very bad. This is really bad.
Solution: add uniqueness to every boss and every monster in views of different classes. Make them stronger against a clas, weaker to another. Stronger v small, weak v large. Flying weak for archer. Stationary weak for ranged. MAKE MONSTER AND BOSSES FEEL COMPLETELY UNIQUE. I mean, cut down the amount of bosses if you want, thats fine for us. But what do we NEED for bosses to feel unique.
Solution:
EVERY BOSS/NORMAL MONSTER NEEDS A DIFFERENT GROUP SETUP or different classes.
Ok, how? Thats trickier.
For example, make a boss completely EARTH property that takes no damage for autoattacks or any elemental attribute. There you go, you’ve made a boss that needs a Pyro in the party. Also, make Krivis for example reeeeally good for tanking earth attribute and BAM! This boss also needs a Krivis to tank it.
You guys see where i’'m headed? What we need is EVERY BOSS TO BE UNIQUE.
Comment your ideas for adding uniqueness to questing/missions/bossing and I WILL AD THEM IN THE POST.
My own ideas:
1- Flying boss with HUGE basic attack damage and HUGE magic resistance. I mean VERY HUGE both of those.
Result: you need Safety Zone to tank him. Also, flyig makes it very vulnerable to ARCHER TYPE. So if it has huge autoattack, you cannot tank it at all, cannot damage him magically, you need to eithwr slow him down with LETARGHY/SLEEP And use deprotected zone for lower def and kill from distance with ARCHER CLASS (flying mobs take more damage from him, also buff their damage on flying A LOT. So archers are actually A MUST for flying bosses/mobs.
Make a HUGE DEMON that is very slow, takes HUGE damage from Holy but takes absolutely no damage from ANYTHING ELSE. So, CLERIC AND PRIEST ARE A MUST TO KILL IT. Holy damage. Awesome.
Make a boss that takes only magical damage or physical damage either.
Make a boss that only takes Pierce damage with HUGE armor and magic resist, so you need a Hoplite to kill it with SPEAR. And only hoplite kills it.
For LINKER: make a boss that has VERY STRONG MOBS that hit harder than the boss itself. So the main issue is to kill the mobs asap. And make the mobs ALSO VERY TANKY. So there you have it, a boss that needs a linker to kill the mobs. also make the boss have HUGE HP POOL so the mobs of it are reeally an issue to kill boss. Since it will take very long time to kill the boss.
For SADHU: make his a boss that is STATIONARY and deals TONS OF DAMAGE AROUND HIM making it so you can not approach him AT ALL or you die. So only ranged classes kill him. Make it so only max range sadhu can kill him. There you have it. Make his armor HUGE so archer cant damage much only wizard and sadhu.
For Dvierdbis. Make a boss completely unkillable when upclose. Make him a map where only way to kill it is to setup a OWL STATUE and rely on LOCKDOWN BOSS with ICE WALL and OWL STATUE DAMAGE.
For ROGUE; make a boss that has a IMPENETRABLE ARMOR on the front and only half vulnerabke on its back, so YOU NEED A ROGUE TO KILL IT FROM THE BACK.
For Bokor: make a zombie boss that ONLY TAKES DAMAGE FROM ZOMBIES/effigy and the rest it heals all normal damage over time.
For Krivis/elementalist : make a VERY STRONG EMWATER TYPE BOSS, so you can ONLY give good damage with LIGHTNING TYPE SKILLS.
For Cryomancer : make VERY STRONG FIRE TYPE BOSS. No damage from other attributes, even neutral.
For CATAPRHACT: MAKE BOSS TAKE DAMAGE ONLY IF YOU HAVE A MOUNT aka large type player. Make medium/small type player deal no damage. Also add huge magic resistance so wizards cant kill it. Only cataprachts mounted and physycally attacking it.
Ok, now the developers can either hire me or get my point and make this game the best game ever. Peace out, loving the game.
PS: make sadhu spirit attacks more fluid, they dont even work with mouse at all right now. I will add more ideas as they come. Hope this reaches IMC.
OVERALL: theres no need to radically change the game. But imo theese ATTRIBUTES/RACES/SIZE should AT LEAST be noticeable all the time. Like you throw a elemental skill and instantly realize if the monster is stronger/weaker/neutral to your class damage type etc.
Also, imagine doing one character of every class in the gams over the years. You will do THE EXACT SAME QUESTS/monsters/missions bosses 80 TIMES IN A ROW.
That is bad. Very bad. Reaaally bad.