Just gave some thought on how it can be improved but not necessarily a proper suggestion. just some random ideas:
- DWA allows equipping 1H swords, 1H spears, Blunt (mace), daggers and rapiers in both hands.
- When dual wielding 2 weapons, an atk speed multiplier will be applied based on the type of weapon being used. I.e. dual-wielding daggers will attack much faster than dual-wielding any other weapon.
- When dual wielding 2 weapons of the same type, certain skills will be improved:
***** All Weapon types *****
Swordsman
- Thrust > Double Thrust. Activates continuous attack at 100% but -50% skill damage. Using it on a bleeding enemy causes Continuous Bleed, that increases bleeding’s duration based on the number of times bleeding gets applied to enemy.
Doppelsoeldner
- Cyclone > Twister. Doubles AOE range and AOE attack ratio.
- Punish > Double Punishment. Doubles skill damage.
***** 2 1H-Swords *****
Swordsman
- Bash > Smash. Enemies become crippled (-25% atk and mov spd for 5 secs)
- Double Slash > Triple Slash. performs Double Slash and a special cross slash (165% of skill dmg) on the 3rd slash that causes bleeding.
***** 2 1H-Spears *****
Hoplite
- Stabbing > Improved Stabbing. Attacks twice as many times at +50% speed, -33% damage for the same duration.
- Long Stride > Diving Stride. Causes knockback and slow.
- Spear Throw. Doesn’t require picking up of the spear that was thrown and removes the need to. This also removes the negative of throwing a spear.
Catapharact
- Impaler. Allows you to impale an additional enemy.
- Earth Wave > Gravity Wave. Doubles AOE attack ratio. Enemies become crippled (-25% atk and mov spd for 10 secs).
- Rush. Gains Untouchable attribute. immune to all missile attacks, reduces all physical and magical attacks by 30%.
Dragoon
- Serpentine > Improved Serpentine. Attacks twice as many times at +50% speed, -33% damage for the same duration.
- Gae Bulg. Reduces Cooldown by half.
- Dragon Soar > Dragon’s Vacuum. Sends enemies flying into the air for a period of time and reduces all defenses to 0. Allows you to continue attacking enemies while enemies float.
***** 2 1H- Rapiers *****
Fencer
- All piercing and slashing skills gains an additional hit but this hit does only 50% of skill damage.
- Flanconnade > True Flanconnade. Doubles animation speed. Easier to protect yourself from enemy attacks. And also, now the skill’s icon showing 2 rapiers makes a lot more sense!
***** 2 Daggers *****
Shinobi
- Bunshin no Jutsu. Clones now will attack with DWA.
- Mokuton no Jutsu. Throws Dagger at enemy in the air from above, causing enemy to bleed, cripple and receives 50% more damage from Mokuton no Jutsu’s attack. cripple effect goes into effect after Bind finishes. Will auto-pick up thrown dagger upon landing after hitting enemy.
- Katon no Jutsu. Instantly throws a dagger attached with a ninjutsu bomb at an enemy but with -50% skill damage. Un-evadable. Attack range x4. Enemy becomes blind and crippled. Reduces cooldown to 10 seconds. Pick up thrown dagger to reduce cooldown by 3 seconds.
Thats about all i have thought so far. Hope you enjoyed reading. lol! if you have your own ideas, go ahead and comment.

