Doing class analysis:
First: As she makes use of melee skills she would then combine more with the swordman.
Second: Reformulate the class for the use of a second weapon needed for your skills. (Dagger)
Third: Make it a killer-style class, not just having [Backstab] as the class’s main attack.
Four: Class Efficiency in PVE and PVP, to be focused on mobility and debuffer, [bleed] and [venom].
Fifth: Your specialties would focus on finalizing and critical attacks on target weaknesses.
Sixth: His weakness would be to have a low HP and MP, but thanks to his status and attributes he would be strong in [Critical Damage] and [Critical Rate], and the specific skill values may be increased by [DEX] .
Ideas for change:
[Sneak Hit]: It would still be the same.
[Feint]: It becomes an attack skill.
- Damage [level 1]: 3x 200% / Damage [max level]: 3x 300%
- Critical Chance [level 1]: 15% / [max level]: 50%
- Overheat: 2 charge.
- Cooldown: 25 seconds (still the same)
[Lacrymator]: Increased smoke range.
Duration [level 1]: 5 seconds / [max level]: 10 seconds
Special Effect: Evasion + 50% (while the Rogue is in
Of smoke)
Second special effect: Chance of critic + 50%
Cooldown [level 1]: 60 seconds / [max level]: 40 seconds
[Backstab]: Contains the same in the other characteristics, only adds
one thing.
- Selects the target with the cursor (only a single target), Rogue
Appears behind the target and performs the attack. (This is the part that gives you
Mobility and control.
[Burrow]: Just a few changes.
- It’s invisible to monsters and players.
- It changes only a little transparency of the Rogue to the player who
Command, see it.
- You can move around while you’re invisible.
- Skill Critical Rate [level 1]: 1% / [max level]: 10%
- Add Critical Attack [level 1]: + 25 / [max level]: +250.
- Cooldown [level 1]: 60 seconds / [max level]: 30 seconds.
- Defense [level 1]: - 100 / [max level]: -50.
[Capture]: It remains the same.
[Vendetta]: Makes damage to the front.
Damage [level 1]: 150% / [max level]: 200%
Overheat: 3 charge.
- Effect: If the target dies by [Vendetta] then it will cause an explosion
And the affected targets will be bleeding.
- Targets made by Vendetta [level 1]: 3 / [max level]: 6
- Cooldown [level 1]: 40 seconds / [max level]: 15 seconds.
[Evasion]: Still the same, only adds speed of movement.
New Skill [Poison Blade]: Performs a buff to modify the normal attack of the
Rogue.
- Applies Poison to affected targets.
- Poison Effect: -2% of target Hp per attack
(Normal attack only).
- Duration [level 1]: 3 seconds / [max level]: 5 seconds
Seconds.
- Cooldown: 40 seconds.
Is a class focused on melee damage good even at an archer tree?


