Tree of Savior Forum

Transfer Rogue class to swordsman ranks

Doing class analysis:

First: As she makes use of melee skills she would then combine more with the swordman.

Second: Reformulate the class for the use of a second weapon needed for your skills. (Dagger)

Third: Make it a killer-style class, not just having [Backstab] as the class’s main attack.

Four: Class Efficiency in PVE and PVP, to be focused on mobility and debuffer, [bleed] and [venom].

Fifth: Your specialties would focus on finalizing and critical attacks on target weaknesses.

Sixth: His weakness would be to have a low HP and MP, but thanks to his status and attributes he would be strong in [Critical Damage] and [Critical Rate], and the specific skill values ​​may be increased by [DEX] .

Ideas for change:

[Sneak Hit]: It would still be the same.

[Feint]: It becomes an attack skill.
- Damage [level 1]: 3x 200% / Damage [max level]: 3x 300%
- Critical Chance [level 1]: 15% / [max level]: 50%
- Overheat: 2 charge.
- Cooldown: 25 seconds (still the same)

[Lacrymator]: Increased smoke range.
Duration [level 1]: 5 seconds / [max level]: 10 seconds
Special Effect: Evasion + 50% (while the Rogue is in
Of smoke)
Second special effect: Chance of critic + 50%
Cooldown [level 1]: 60 seconds / [max level]: 40 seconds

[Backstab]: Contains the same in the other characteristics, only adds
one thing.
- Selects the target with the cursor (only a single target), Rogue
Appears behind the target and performs the attack. (This is the part that gives you
Mobility and control.

[Burrow]: Just a few changes.
- It’s invisible to monsters and players.
- It changes only a little transparency of the Rogue to the player who
Command, see it.
- You can move around while you’re invisible.
- Skill Critical Rate [level 1]: 1% / [max level]: 10%
- Add Critical Attack [level 1]: + 25 / [max level]: +250.
- Cooldown [level 1]: 60 seconds / [max level]: 30 seconds.
- Defense [level 1]: - 100 / [max level]: -50.

[Capture]: It remains the same.

[Vendetta]: Makes damage to the front.
Damage [level 1]: 150% / [max level]: 200%
Overheat: 3 charge.
- Effect: If the target dies by [Vendetta] then it will cause an explosion
And the affected targets will be bleeding.
- Targets made by Vendetta [level 1]: 3 / [max level]: 6
- Cooldown [level 1]: 40 seconds / [max level]: 15 seconds.

[Evasion]: Still the same, only adds speed of movement.

New Skill [Poison Blade]: Performs a buff to modify the normal attack of the
Rogue.
- Applies Poison to affected targets.
- Poison Effect: -2% of target Hp per attack
(Normal attack only).
- Duration [level 1]: 3 seconds / [max level]: 5 seconds
Seconds.
- Cooldown: 40 seconds.

Is a class focused on melee damage good even at an archer tree?

the current ToS Rogue is a traditional Rogue by RPG standards.

Rogue are traditionally are both melee and range, their focus on fighting dirty. And their signature move is attacking from behind.

so IMC Rogue fills the bill, besides ToS swordsmen are natural tanky HP even if you dont put CON.

I want to see an assassin, Tradition sin, prob sin from RO . Class with invis. I cant believe, tos doesnt have sin :frowning:

Because TOS is not RO…but R9 may bring what you want, we’ll have to wait and see.

3 Likes

funny, isn’t assassin/rogue there under thief and not swordsman >…>

just saying.

Also in RO rogues could use bows :stuck_out_tongue_winking_eye:

the RO skills are all ingame they are just distributed under different classes as the devs did not want a “criminal” class in the game… Only skill which is afaik not really ingame is grimtooth and katars.