I get the feeling that, while the traditional Tank/Healer/DPS trinity does not exist in TOS, bosses with interesting mechanics could still be made. You know, ones that actually require thought. Here are a couple barriers of entry.
- Boss needs to be extremely threatening to ‘non-tank’ classes somehow. I.E. if a boss hits you with a regular attack, and you aren’t a tank, you are going to die.
- Managing Threat/Aggro needs to be possible by Swordie classes that arent Pelt3/Murm. This can be accomplished by reducing the threat generated by non-swordies, or vice-versa.
- Bosses will need actions that they perform on a timer, that challenges healing/dps classes in certain ways, I.E. ‘stay out of the fire’ mechanics.
- Instances containing these bosses will need to allow for wiping and re-entry. It can’t be like ET where if you fail, you lose the attempt completely.
Any other ideas that the community has in order to enrich the PVE experience in TOS? As it stands now, PVE is very ‘dry’ even compared to RO MVP monsters. MVPs had a skill set that you were afraid of, and if you werent tanky, they would destroy you quickly.

