Tree of Savior Forum

Trading suggestion for iTOS

(what’s supposed to be the difference between this section and the suggestions section btw?)

Many have been salty about trading in kTOS being disabled unless you’re a Token-user. And, while we still don’t know if iTOS will mimic any of it, that’s just another reason why I’m stressing this BEFORE iTOS goes live.

In short:


There is no need to completely disable trading.

Just limit WHAT and HOW MUCH you can trade, and how many trades you can INITIATE… based on whether the player is playing for free or has a Token-effect.


I mean, there is lots of parameters to adjust. Number of trades per day, number of different items that can be put into a single trade, amount of each item to be traded, how much silver can be traded and so on…

Putting lots of limits on it, even if it was as extreme as 1 trade per day with 5 items max, nothing that cannot lose potential, and lose 3x as much potential when it does, and allow no silver to be traded…it would still be A LOT friendlier than a binary “no token=no trade, token=trade” stance.

A noob getting a trashy bow dropped from some low-level boss, not caring about the potential due the bow being NPC-food soon anyway, might then be able to trade it with his friend that got a trashy-staff, without them having to take the game serious yet and consider getting Tokens etc.
Just a most basic trade.

Also, the crucial part of this is that it enables ONE WAY TRADING (also known as gifting stuff).
As it’s not the trade that is disabled, but only each players own side of the Trade-input.

A Token-player can trade with a free-player, they just have different limits on what they can put into it (and how many trades they can INITIATE).

@STAFF_John

5 Likes

I’m sure they’re considering it… But trade locks through tokens are a decent deterrent and reason to pick them up. I do think there are probably alternatives… Like making travel slower or expensive without subscription.

I think that’s probably the most popular among players… I think it’s really all about striking that balance between making subscriptions desirable and making sure your players feel like they can still function without them.

Though, even on kToS they were surprisingly cheap… But supply and demand and all that. I’ll be interested to see what the prices are like here if it’s more competitive market or not.

Or they could just not be retarded and allow trading entirely in what ever values you deem fit like you know like almost every other game.

Its not like they have stopped sellers at all lots of people on Ktos are buying characters instead.

2 Likes

Buying accounts is common practice in Korea, they even have eBay like sites that offer them, and there’s no real counter measure in place for it.

However, I do agree, trading being so limited is unnecessary. I understand that it was to stop gold sellers, but direct trading as it is doesn’t even allow silver to be traded.

My suggestion:

Allow trading for everyone, make it restricted to 30 trades a month for f2p players, and 60 for sub. Don’t allow money to be traded. Problem solved. Now we can continue trading between friends or item trades, even as f2p. Trading in MMO’s is common practice in the west, it’s silly to lock it in a f2p game here.

1 Like

Id prefer if they put in the effort to solve the problem without punishing the player base. like why in the world would i make a crafter class to make money that i can’t trade to my other characters, not being able to trade silver makes the existence of things like pardoner and squire dumb.

True.

It doesn’t make much sense at all, but I don’t think trading silver is the solution.

Storing silver between characters in the shared team warehouse should definitely be a thing.

2 Likes

That i would be fine with.

Something that really bothers me about the no trading allowed for F2P is that when im hunting for collections with my friend he will sometimes get 3 times the item i need or vice versa. The pain of him getting 3 chupacabra skins in my face and not beeing able to trade them T_T

2 Likes

Allow having like a Bank Account so all our characters can share their money, and items as well, losing potential or whatever, just make it better than the korean way which is a Pain the you know where…

Honestly I’m not a fan of this either, limiting trade is a bad idea. How many MMOs can you think of that do something like this? None.
The closest I know of is Runescape where they only let you put 2 items on the Grand Exchange (The auction house of the game) instead of 6 if you buy a membership. This would be my ideal alternative albeit complete removal being the best of course.
However if I’m going to be spending money on a subscription then I don’t want a cash shop at all.

Just my thoughts on the matter, have a nice day.

If this existed, everyone would NEED to make a maxed money maker class to fund their main. You’ll have RO smiths/alchs all over again.

1 Like

No they won’t. The more squires/alchemists/pardoners around, the cheaper things get. If the population for those classes reaches a maximum, prices will be as low as slightly over the material cost. And if the population get’s that high, it’ll be unlikely that many people make any profit at all.

Unlike RO, everyone can do basic crafting for gear. At which point it’s like most MMORPG’s out there. Not everyone’s going to crafting since it’s not a necessity. Especially to earn money. Money from just killing things is fairly high.

This post was flagged by the community and is temporarily hidden.

That depends on the item. Stuff like earth tower gear or world boss stuff will remain relatively high for quite awhile. It’s true that certain classes can be made to farm money better, but that could be said for all MMORPG’s.

Regardless, money from monsters is relatively high at later stages of the game, so it’s still not a necessity to make a character solely for trade (alch/etc), so many people won’t, and either way, a warehouse that shares silver is still a good thing.

This post was flagged by the community and is temporarily hidden.

There is a shared warehouse, but only for items, we’re hoping for silver trade in your shared warehouse.

1 Like

i don’t mind the lack of public trade but the thing that concerns me is i like to trade with guild members if i happen to find anything i don’t need or if someone needs something i like to try and help them. i know theres a guild storage but how big is the storage? and is it open to everyone or only high ranks * i remember some games have this*. the only other way i can think of if it is limited or really small is if theres some sort of exchange system in a guild where guild members can put 1-5 items linked to another member and they get a alert about it similar to mailing it but only once per member per day or every 2 days or something

Trading shouldnt be restricted in any way. No limit, no “per day/month”, no “max gold”. Its part of MMOs as basic as exping or talking with others. And if we get limits players will start to trade via auction hall (items for 1 silver for fast buy out and no commission). But it will be unsafe. This system will put players in unnecessary risk. For what? All gold seller will buy token as investment because at some point they will earn more than token cost. This will hit free players, and only them.

2 Likes

Maplestory’s Reboot server goes by this concept. No trades, all mechanics obtainable through ig currency, with only cosmetics and warps in cash shop.

And it works surprisingly well for western audiences because of the simple fact that we’re all very anti-p2w unlike east (reboot wasn’t very popular there from what I heard).

But I 100% agree. With the existence of tokens -> freemium model I do not see the point of disabling trade other than to curb overreliance on a more or less unavoidably messed up player “economy”. And gold selling bots.

also I sort of feel like people in this thread don’t realize that trade is disabled (as of now anyways) for token players as well.

WELL tl;dr: I like trades, want trades, give trades, unga bunga

3 Likes

signed

I hope IMC doesnt make the Nexon splash