Tree of Savior Forum

Tradeable/Account tradeable/Untradeable

[quote=“Awoooo, post:20, topic:235170, full:true”]
Hahahahahahaaaa.

This is a great suggestion near 100% of people probably agree with, but please lay off the armchair estimates of how much work something is when you have no idea what their codebase looks like.
[/quote]But but… even some of the management here thought what my team do is a lot push-button work :sweat:

1 Like

This needs to be done.

guys if you want the staff to even see your post you need to use the @“name” command for them

Pleeeeeeeeeeeeeeeease IMC. D:

Then do it. xD

@Staff_Julie, @STAFF_Ines, @STAFF_John, @STAFF_Ethan, @STAFF_No, @STAFF_J.

I agree. I bought 2 packs and am a little unhappy that they are not account bond. IMC needs to think about their players a little more

i terribly regret buying costumes cause of that. really, either make them very cheap so i dont feel bad for buying them for multiple characters or let us transfer through team storage. what a ripoff!

1 Like

This really need to be done please IMC!!!

Yes, Surely I am just one of the many that tried a class and switched after a few days. I feel that having those bound stat/skill resets on my first character is a waste. I did research my class, but ended up not truly liking it as much as my second. Account bound system for costumes and other TP items is a good idea.

Untradeable premium stuff should be tradeable via team storage. I opened the premium packets on my QS but I messed up some core skills on my Linker and want to use the skill reset potion on it, but I can’t trade it and its damn ridiculous. :B

All cash shop items should be fully tradeable and lose all potential when equipped. There should be a tp<>gold exchanger.

IMC is dumb and doesn’t want money. Whales spend thousands, your average f2p player spends $10-30. Monetize them in this way like every other mmo does.

Recently the changes to Team Storage that removed the loss of Potential was a really positive step for this game ToS. Then allowing us to grind for +6 Team Storage for free was another fantastic change.

What concerns me is that Cash Shop items like Stat Resets are not tradeable. Nor are the expensive Costumes. It seems insane that when I redeem a purchased pack I have to assign the items to a character and I cannot trade them. If I buy an expensive Cleric costume it is locked to that character. In a game where re-rolling new builds should be encouraged due to the diversity of builds locking these items seems silly and self-defeating. Many of us would like to use the Stat reset on a different character than the one it was redeemed to. Locking Costumes onto a character means it is much less likely I will ever make such a purchase at all.

Cash Shop items need to become account/team bound and not locked to a character. I’m not sure why the current model was implemented and maybe such a thing works in Korea. From my Western gaming perspective I find these restrictions inhibit my desire to make any purchases from the TP shop. If the Costumes were shareable between characters that were able to equip them I’m sure I would actually purchase all of them eventually resulting in my spending more money on this game.

4 Likes

This is an excellent idea. Some other MMOs have a mail sent to each character and new characters with a link to redeem those items (for characters that meet requirements.)

Premium stuffs should be tradable, so anyone could buy it, its more fair.

Only tradable by people who bought any TPs in the ACC. Should be really more fair that way.

ofcourse not!!! so a person who dont have money or dont want to buy or something like that, will not be aloud to have the iten(like token)…this is NOT FAIR AT ALLL. Anyone MUST have the oportunity to buy an iten in-game. Piriot. this is the meaning of fair. Give an oportunity to every common player.

Definitely agree. You pay with real money for something you can’t even trade between your characters. Really IMC?

2 Likes

a; who said life was fair? and what about fair to IMC ? they need to pay for the servers somehow – it’s not free to run the game.

b; tokens have always been for sale on the market for silver. if you want a token, farm up the silver and buy it.

nice, but if someone bought it from market, someone paid for it in real money.

And i hope that it continues like that.
U dont quite read my post, because your arguments are confused. I dont said that they should stop selling tokens or ■■■■, but to make it tradable. And i never said anything about tokens nor that i want to have and cant.

wow, thank you captain obvious.

you don’t quite read your own post. you used token as the example of items people couldn’t get if they didn’t spend real money.

this is simply not true. “Piriot.”

IMC needs to be able to generate revenue to pay for the costs of running the servers. If they don’t sell cash-shop items, the game loses money. and if the game loses money, it shuts down.

it would more “unfair” to allow in-game selling of premium items, because then the game would devolve into a pay2win economy. the “whales” (players who have a lot of real money they can and will spend on the game) will simply buy tons and tons of whatever items are popular and flood the market with them. then all the silver ends up in their pockets, and everyone complains you have to buy TP to make money in this game.