Tree of Savior Forum

Trade: Fix it Fix it Fix it Fix it!

I apologize. I couldn’t resist the urge to play the game he all but mastered during the Founder’s Server debacle. He still never explained how you were bordering on false information, but I suppose it isn’t important for him to back up his claims.

On topic, I am not sure why a trade counter wouldn’t be a solution to the potential problem. It would keep items out of circulation after a certain number of passes and if you had a trade left, you could sell and buy items with full confidence.

As for trading itself, it should be unlimited. It seriously punishes party play and I haven’t even heard of an MMO which puts such a basic feature behind a paywall and also restricts all parties involved in such a way where they both had to have paid. If security was their issue, they’d have done like Black Desert and disabled all 1:1 trading of gear. When it’s selective like this, it feels more like… they just want you to pay for the basics.

His claim:

So I requested to know what else you lose for trading.

He backed off and said:

Which is inconsistent with his initial claim that you lose something else other than potential for trading.

So the misinformation here would be falsely believe that a player lose more than potential for trading.

Does that make it clear to you now @Rubiss?


It will, but the potential system does the same thing currently.

I agree. However that will greatly diminish the value of the Token and make it much less “essential” to have.

Yea they do. They wanted to Token to be a subscription substitute. You’re not supposed to be able to play the game without it (at least without a lot of frustration).

I believe that silver should be shared among your team. Just as simple as that, after all, they are your alts.

Trading is indeed to restricted. I’ll +1 your topic.

Not entirely true. Potential also affects your ability to refine something does it not? That sucks. Why must an item be crappier because I happened to get the drop and my friend or hell just anyone interested wants it? That adds a level of RNG on top of having the drop appear to begin with. And considering ToS does not even have a loot system worth a damn (Need, Greed, Pass) it’s just crappy design once more.

They’re charging far too much for that and it’s honestly incredibly stupid to begin with. It’s reasoning and logic like that which has caused a lot of their problems. If a cash shop item’s existence is to take a rather standard feature away from the user then it’s poor design.

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Yea it does. It’s their game and their design choice though. :frowning:

I see where the confusion occured, CookyKim is reading too much into that sentence, and comprehended differently than I intended.

“you don’t only lose potential for trading”

I intended it to mean

“You can lose potential for refining, adding gem sockets, etc”.

Now please, stop with the semantics and nonsense over tiny little details and look at the big picture.

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Okay fine, Runescape. Admittedly I haven’t played it in a while but as far as I remember the game has trading and an auction house like system (grand exchange) where item’s aren’t degraded once traded. There also isn’t any “soul binding” aspect.

Fine then in my opinion it is an anti-fun mechanic, I would like to know what you find so fun about it, please enlighten me.

In regards to inflation, the system they have now artificially inflates the prices of items. I don’t see a need for this.

I don’t really understand if an npc is selling the item for X silver that should already be the base price on the market. Of course people should be allowed to sell items for higher than npc price, it would just be foolish of the buyer to do so.

In regards to items becoming cheaper and not needed to be farmed any more, I don’t see the problem. The item will just become a commodity, its easy to get, therefore not worth much. Basic supply and demand, what’s the problem?

Finally I will tell you how I know this will work. These limitations don’t really exist in the real world (well I guess in some cases they kind of do in a legal sense) and we have a functioning economy.

If I buy a painting and sell it to you, you are free to sell it to someone else without the painting losing some arbitrary value. It will just slowly degrade as time passes (much like how items will lose potential in this game naturally), and only ever be worth as much as there is a demand for it.

Sure you are entitled to your opinion. But the reason the potential system is in place, is to control item inflation.

I’m not talking about price inflation. Item inflation is a different thing.

I don’t understand the point of this… :confused:

The problem is then lvl 1-599 is completely pointless. And people will have to be lvl 600 to just "begin the game. Everything you farmed from lvl 1-599 should just be sold to npc, because there’s a +20 version out there for cheap.

Can you be more specific? Do you mean that removing potential system will work?

Painting is a very bad example for this case as it is a luxury product, is unique, and has no utility, and generally do not degrade (if taken good care of).

Try selling a car that had 10 user history behind it (not antique cars). Also losing potential doesn’t make the item has less value. It doesn’t reduce any of its stat, besides the number of times you can resell, and putting a hard cap on how many times you can fail a refine.


I have to do some research on Runscape to understand how they control item inflation in that game. I never played that game.

Edit:

Runscape info has just been made available to me through our own community and here is what he thinks about Runescapes so called functional economy:

Nope, not any better than Potential system. And not likely an example for ToS to emulate.

Think the game would be better if they just removed trading from the game, and made only class specific items drop locally for people.

just bumping this because the staff somehow misses all these kind of posts, they must lost their glasses during the weekend party.

R.I.P tos you was a good game killed my stupid decisions.:pray:

Bump, where is IMC. There are so many of these threads now, why aren’t they coming with a statement?

Agree with pretty much everything but Potential, which I think is a fine system on its own. Incentivizes farming your own gear without just making everything player-bound. They could improve party loot options though.

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Players need to fight hard for trade because I am noticing it is turning into a trend. BDO has no trading, B&S has no trading, and now ToS has no trading.

This needs to stop. All 3 games are still plagued by bots, it doesn’t stop them, it doesn’t protect the economy and all it does is force people into having to use a rigged AH and not interact with each other.

I am a forced soloist of MMO’s. I like to explore, read all the dialog and discover things about a game without ppl & google telling me all the answers. This means I HAVE to solo so I don’t slow others down and don’t get told all the games secrets by the impatient teammate who played in KR. That said, I deeply enjoy helping out others when I can through questing, tips, and giving away items. Its what I do. Its how I met many people in game. Yes some were moochers, but it only takes a bit of common sense to spot them from the earnest newbie not trying to mooch off you.

I support this notion.

BnS has trading :confused: unless you are pointing to something more spesific within the game.

I agree with your points, the game should reward people for grouping together but should also not hinder people from enjoying it solo if they want. I hope IMC hears our wishes and makes trading free for all in ToS

B&S at earlier levels allows trading. But by the time you reach level 20 and you are farming weapons, armor and outfits, those are all unable to trade.

Pots and other consumables drop easily so that no one is ever really in need of sharing any of those items with anyone. The only thing I have ever seen that is of real use that people trade are the wheel essence. The only time people ever communicate in that game is when we are looking to do a WB. Or rare occasions when the bots are under control, casual chat in faction. (I will admit B&S has been working on the bots)

I guess the lack of interaction and rare opportunities to trade in B&S made it feel like trade was completely gone. lol But at lest you got what I was getting at. xD

People can still help you get alot of the things you want in BnS, like outfits and such because they have a looting system. I get what you are saying tho. I play bns and we all cooperate with each other for making crafting items and other things and a lot of those are tradable items. But enough of that, to not go off topic.

But i also think ToS could benefit from a better looting system, maybe more loot settings or rolling system. Since the system they have for looting is also working against us, since it feels totally random atm who ends up getting any of the loot that drops on the floor. I feel it would lessen the issue (just alittle, doesn’t take away from no trading being very bad) if the looting system also wasn’t so horrible.

As I already mentioned I tend to solo so I didn’t know how the looting system was in here (since I was never in a party xD) Perhaps that is a glitch? It doesn’t really make any sense for it to randomly go to someone. Unless it goes to highest dmg/heal player in team?

Who knows, glitch or not i would still like a roll feature. :stuck_out_tongue: