Tree of Savior Forum

Trade: Fix it Fix it Fix it Fix it!

It’s just ridiculous how many restrictions there are on trading. Here let me list the one’s I’ve already noticed.

1.) Lose potential on items that have potential

2.) Become untradeable if you’ve bought it off the Auction House, even to your self through team storage. (Recipes)

3.) Cannot trade with non-vips

4.) Limited number of trades, designated by VIP tokens.

5.) Ruins immersion, you have to be calculative when sharing gear amongst friends. If you in fact get through issues 1-4.

6.) Lets not forget you can’t move silver in any sensible way, even amongst your own “Team”. What a team.

This needs to change, period. If this is all to attempt to make RMTing more difficult, which it no doubt does especially compounded with the AH oddities, that is the weakest reason for all this complex useless features, or lack of features. Trading in any online game of this type is absolutely necessary, and the more you hinder it, the more you cause the players to feel disconnected. Think of this scenario and tell me how f***ing silly it seems.

Player A + B in group, player B loots item, player A wants item, player B cannot give to player A because one or the other has no VIP. But if they had just paid closer to attention to what the item was and who should loot it in the first place, this would have been averted.

Just how ridiculous and silly is that scenario. That is a FACT in this game in the current state. Amongst many other similar and equally ridiculous scenarios. Fix it IMC. I’m tired of supporting games with “potential” yet here I am again, paying to play something unfinished and unpolished. HOPING, the potential comes to light.

39 Likes

Sadly, covered already many times and ignored by IMC. Not even going to argue with the morons that will soon come to this thread and say “I think trading is fine”.

Just gonna +1 aaaand tag staff and gms.

@Staff_Julie @GM_Francis @GM_Sebastian

12 Likes

Yeah, I see the plethora of other posts. I’m adding to it, this is obviously a huge issue for all concerned. And as I understand, the major restrictions were relatively new. My point is that if this is to deter RMT, it’s coming at way too huge a cost to ALL the players of the game. We want to feel like a community, and trading is just too vital to MMORPGs. This is just going to feel like one giant long linear instance without some sort of social interaction through means of free trade. The only possible thing that makes some remote sense is trading with non-vips. That is fine, keep that restriction. Everything else needs to go. Stop punishing players for moving things around.

With the exception of Tokens, being unable to gift your friend VIP status in this game when tokens are purchased in game at a vendor is pretty stupid too.

2 Likes

just gonna add that i agree with everything you wrote, **IMC made a game I was looking forward to, that I was dreaming of, into a

big pile of poop

**

What I don’t understand is why they have to put 2days countdown to get your silver on auction. What is the point for this? I have no idea.

I need silver and I have to wait 2 Fu*king days.

Even potions from the NPC is not tradeable.
I wanted to help my brother, boost a little bit. First I found out that silver cannot be trade then potions cannot be trade as well.

4 Likes

i don’t think they are even reading our posts. No reply from Gm’s and staffs. God Dam*

IMC should really address this soon, because as it looks now people will get more angry and upset with this trading issue. Its easier to put out the fire early on then later.

They really do need to get on the ball, I see so little going right. Game’s a mess, launch was a typical mmo launch; however its looking worse as the game still has period of less than smooth gameplay throughout the day. The list of things going wrong is longer than the list of things going right. Last I checked I paid for early access, not to test some game. This is going into launch isn’t it? There will be even more population in f2p and even more rampant spam bots placed throughout the channels flooding the game won’t there? The solutions are numerous IMC, and I’m going to go out on a limb to say that communication with the community is included in all of the solutions.

Losing potential should remain. That has been here since the start

I do think it should be kept to token users only but restrictions should be removed with token.

I also think Token prices need to drop by 6 - $8 TP wise.

F2P can use the auction house or buy tokens with silver they earn ingame.

3 Likes

its the weekend, You know this company is actually located in Korea.

1 Like

this is a single player game with limited coop option…just that for now. =/

Losing potential for trading is idiotic.

Definition Idiotic - adjective - Showing complete lack of thought or common sense.

How much sense does the scenario in my Original Post seem to make? Imagine you got REALLY good worth while drops. Like Orange weapons and armor. And you did it as a group. Well to give it to the person who wants/needs/utilizes it the best assuming you even play this game with others, you’re going to be punished by losing potential.

Potential equates to a lot of effort in its current state. More refine opportunities, gems, and who knows what else later on. But let’s focus on topic, think how idiotic it is to punish group play and social interaction

Might as well disable trading all together, for both F2P and Token players if we’re going to have to deal with this crap. What’s next? Shall we lose potential when buying things on the auction house?

And yeah, you paid for early access to an open beta, in case you didn’t know. So yes. You did, in fact, pay to test a game.

1 Like

Losing potential is a means to combat item inflation. It MUST REMAIN for a viable in game economy. If items won’t lose potential upon trading it means that the only way to remove items is that people quit the game with it in their inventory.

This is to prevent middleman jacking up prices. I think it’s a good (arguable) thing.

Part of the anti RMT measures that hurt players…

The only suggestion I have is to trade stuff through AH… Not ideal.

idk why they didn’t allow silver trade between team members (same account silver transfer). I don’t see any problem with it.

1.) Item in flation is combated through refinement, and many other ways. You don’t NEED to lose potential for just trading, and you don’t only lose potential for trading.

2.) Middleman jacking up prices is a typical AH/Money making method in any other game, auction house system, in real life. What makes ToS so scared of this?

1-6.) ALL of these measures hurt players, as anyone with a single digit IQ can tell, the forums are exploding about this topic and I don’t think it’s weighing in on your favor (as far as sides of things). Look I respect good arguments, I’m a philosopher by nature, but many other games have dealt with RMT without these features. There will ALWAYS be RMT. Let’s make sure there’s an enjoyable ToS before we break limbs to stop RMTing.

1 Like

Please elaborate.

If you allow no potential loss trading, then you will only cap out an items max refine, but it will be in circulation forever.

Other ways?

Care to elaborate?

Sure friend. Item inflation in games like this are combated through Refinement. Not everyone will just cap out 0/x potential and leave a +12 weapon. Many will go for broke. In practical terms, there will be a median where most items sit at in this scenario, for example lets say most lvl 75 weapons with an avg of 7/7 potential, after all the math is said and done, most weapons of that starting potential end up at +9.

Well now, having MANY +9 weapons in circulation mean there is little to no demand for them. Naturally players want to achieve higher goals. They’ll spend more effort in either items like the Golden Anvil or simply going for broke to hit higher bench marks of refinement and thus breaking several items. As it already stands people who hit +15 or higher typically break 20 items of that caliber and spend millions and millions of silver.

Point: There are many other sinks in this game, trading being a method to combat item inflation is directly contradictory to the the term trading.

Trading - verb - To shop or buy regularly.

YOU CANNOT because you’re punished for every inch you move in the current system. Whether you’re moving it to a friend to utilize, or selling it to a random, or moving it to your own character, or passing it along for someone else to make a combined deal elsewhere. Punish punish punish.

As for the other point you mentioned, nothing special, I was just highlighting the fact that other things deplete potential, and they’re fine and dandy.

2 Likes

Golden Anvil won’t break item.

0 potential item won’t break.

I don’t understand this.

Don’t carelessly throw arguments around without thinking it through. It borders close to false information.

Listen, bottom line, whether the item exists or doesn’t HOW is it any better for items to be pigeonholed into not being traded? In what world of item inflation combatancy is it better for us to all have s**t stuck on our characters feeling needlessly burdensome.

Oh nice +15 Lvl 75 mace you can’t do anything with but collect dust with. This game is super linear as anyone can see. As your character, and the general populace progresses higher, we won’t be caring much about last tier stuff anyways. That’s already item inflation destruction in on itself. THINK ABOUT IT

Calmly say aloud, “Why do we NEED trade restrictions?”

Answer, we don’t need them, they bring little to nothing to the game.

Edit:
What does me being redundant and highlighting something have to do with False Information?

1 Like

Gotta say I agree with jonathansilva.

Let’s face it, plenty of mmorpgs exist where your items aren’t degraded whenever you trade or sell them and their economy’s work fine for the most part.

Most importantly this is an anti fun mechanic, it only makes everyone’s life harder and doesn’t really serve any purpose other than discouraging people from trading.

Like what’s the worst case scenario if this “feature” was removed? Items take a little longer to break thus lowering the price of the lower level refined versions on the auction house? The really high refined stuff is still going to be really hard to create and still worth a lot.