Disclaimer:
Only compare explosion damage, from the 2 different video’s. Because there is a big level difference.
Toyhammer:
+10, 255 p.atk ( weapon enchant ) and 2x lvl 6 green gems
Suncus maul:
+7, 286 p.atk ( no weapon enchnat ) and 2x lvl 5 green gems
Before toyhammer nerf ( r8 update: )
After toyhammer nerf ( r8 update ) :
My conclusion:
Toyhammer before the update was broken, monks could get as high as 200k procs on it in perfect situations, but mostly if you solo it’s about 40-50k that it procced. But still it procs super fast as you can see in the video’s. You would outdamage everybody on bosses easily with it.
Now after the nerf. It only tends to proc once. It’s still a nice aoe. and because of it’s fast proccing, you will be able to still push high damage numbers on it. And it still works great on elites. But it doesn’t do anything amazing damage wise.
I use for party play suncus maul, for solo play toyhammer still. but toyhammer needs a good high refine to make it worth it over the other weapons, and you need a high crit stat.
My advice for monk weapons
Crit is king, if you don’t crit your damage dives big time, so crit is what you focus on always.
Early Monk c1 ( 40-160 )
Five hammer, no competition. ( + arde dagger at lvl 75 )
Reason for this is, everything is a 1 hit anyway and this thing will aoe large groups for you on auto hits, double punch with the crit on that weapon is going to shine big time. 5x gem slots = 110 crit ( lvl 5 gems )
Crits will outdamage any other weapon, and crit is something you will want as much as possible specially at lower level where stamina gear + crit gear are sparse.
Late monk c1 / early c2 ( 160 - 225 )
Toy hammer + Suncus maul + karacha dagger
Gameplay starts to shift here, you will encounter 60-100k hp targets. So that means you will be debuffing targets a lot more then straight up damaging them.
Suncus maul:
It gets used for monsters that you won’t be debuffing, specially good for energy blast + monsters that have low hp that you punch dead in 1/2 hits ( sub 15k hp monsters.
It also is the weapon to use for party play. Double punch on links + 11k energy blast ticks are insanely strong with it.
I still use it at 270, all the time this way.
Toyhammer high refined:
It needs a high refine + good gems + weapon enchant, but then it will outdamage suncus maul specially on leather as the proc hits harder on that for sure monsters.
Catacomb blade:
There is actually a catacomb blade that gives way more damage on plate monsters, through its bonus. But plate you will already melt them in seconds with both weapons, so i honestly don’t see much use for it. Any monster that isn’t plate the damage will dive downwards. So i skipped that one.
*End game monk c3 220-280+
Didel tower shield, 2x lvl 5 gems is already 58 crit, crit is king + having loads more defense outweights the mimimal damage bonus of karacha more and more the higher you get.
Same weapon setup as c2 monk.
Bonus video’s:
Suncus maul +7 with weapon enchant ( 385 p.atk ) 2x lvl 5 gems, killing worst possible monster ( no weaknesses to monks attack ) 144k hp target at gryna’s hill.
+10 toyhammer with weapon enchant ( 255 p.atk ) 2x lvl 6 gems, same situation as suncus maul video
Keep in mind that i picked 2 mobs after eachother, there is rng involved on if one of the debuffs get replaced by another which will do a lot more damage, and also toyhammer proc is kinda weak against that monster.
So yea kinda hard to test really. But it still gives people a idea. And i simple lack the time, to make multiple video’s of different monsters situations.