the mobile version is coming up
I listented to these musics of yoko ā¦ alot while scramming infos ā¦ aww good old times. I still have these music files ā¦ somewhereā¦ which i got from the old ro" game files.
PAYON xD! My old guilds base. Sitting there for hours, listening to the chilly music and chatting.
played RO: valkyrie uprising for android and ios andā¦ i also tried RO mobile story by gungho japan but they block outsiders now.
and yeah im also looking forward to RO Mobile http://ro.xd.com :3
The mobile versions, where most MMOs go after their good runs in the industryā¦
R.I.P. PC Trickster and Dragonica/Dragon Saga, and welcome to the mobile era.
EDIT : AND MU ONLINE, IāM SURE IāM MISSING TONS OF OTHER GAMES WHICH HAVE JOINED THE BUNCH
agree! include MU online too! xD
There were more good tracks in there though, like the intro theme
Or this one:
followed by this
And I think MapleStory has the best soundtrack out of any MMO, pre- Big Bang. But I will refrain from instigating musical warfare D:<
I think we at least agree that when RO2 went into redevelopment for 2 years+, absolutely nothing good came out of it. MMO sequels are usually the recipe for disaster, albeit some have their successes (Maplestory 2 actually works?) and some are jokes, like Flyff 2ā¦ Oh wait, they cancelled Flyff 2 in favour of 3 Flyff Mobile Games. Typical.
Am I the only person that thinks LotS had some pretty decent tracks as well? LOL
clearly ToS winsā¦
i wouldnt call the Ro2 game garbageā¦ whats wrong is the publisher who made the game look bad =/ in generalā¦ games dont become āgarbageāā¦ its the maker/dev that made the game look like garbage =_="
wouldnāt it be fairer if we waited to ask when everyone already has access to the game? You canāt compare because there are too many differing variable at this time.
RO2 had potential, but I think the lack of consistent updates is where the hole got started. Also, raids (from what I saw) were nearly impossible for pubs. I was in the #1 raid group on the server and we still had trouble doing CoA and AoD [normal] without exploits. GMs would even watch our stream to benchmark it for difficulty. It took them nearly half a year to make any changes.
I can only imagine the frustration for pubs, likely making their end-game rather dull. WoE was pretty fun, but Iām probably biased on that as well as it was wayyyyyyyy too easy to defend if your guild had a lot of gold. Took them a long time to balance that as well.
I think ultimately the communication between the community and the devs was severely broken, leading to the gameās rapid decline.
I played the first RO2 Beta before they canned it, and had a brief (extremely brief) look at the second version RO2.
IMO the first RO2 beta showed some promise. The login screen had a really nice feel, the gameplay wasnāt too bad, the UI was pretty niceā¦ but there were some bad issues like weapon system from memoryā¦ and no planned PVP back then. Some ppl say RO2-V1 was as bad as RO2-V2, but I donāt think soā¦ But anyway, I actually think it is the 360degree world that somehow makes the game not work. The ālook down viewā seems to give the game somethingā¦ I duno. But where ToS is concerned, I think they pull off the look-down game view extremely well. I originally thought the lack of being able to rotate the camera like RO1 would feel constrictive, but when I was actually playing the game, I canāt say it ever really bothered me.
In terms of how ToS stacks up against RO2-V2ā¦ Thereās no contestā¦ RO2-V2 was completely butchered into some soulless abomination, (From the little I did look at) The game donkey slaps you in the face with itās cash features at every opportunity. Gameplay is badā¦ even though I didnāt get too into it, It basically felt like a cheap K-WoW clone.
In comparison, ToSās art is lovely, Itās characters feel reasonably nice to play. The way you interact with the world feels more natural to me.
I dunoā¦ If you look at it objectively and impassively, weighing up the actual game elements aside from how they were implemented in RO2-V2, and also consider RO2-V1 and how it felt in itās betaā¦ Iād say ToS is off to a good start in some areas, but also there are some big pitfalls I can seeā¦ EXP nerfing mechanics for fighting monsters outside your intended progression path> Forceful pacing of the grind, Linear āSuper Mario Worldā style map progression, Over structured āAnt Colonyā style map designā¦ And not to mention we havenāt seen full scale cash system implementation yet =x
Might as well just say. Iām cautiously optimistic, and quietly hopeful XD
Time will tell.
Hype around RO2:GotW CBT was pretty huge. Everyone was expecting the RO in full 3D because everyone was dreaming about that before. Too bad it was in the era when everybody was copying WoW in every detail. The game art direction was also totally bad as they were trying so hard to have characters so much same as the 2D sprites and it just didnāt work. I also remember that regular mobs had so much HP it was unbearable. Basically it was unplayable game.
RO2:LotS CBT was expected to have 3D isometric maps and 3D characters in there because their preview screen looked like that. Developers didnāt hear community and made it just another WoW clone with ragnarok models. This time the models didnāt look that bad but the game felt linear as f*k. The worst of worst is that porings werenāt so cute and they made a lot of sub-porings which were just completely wrong. Overal the CBT felt really unfinished. Fun fact: I remember making huge money from the rocks gathering in the last available area, which was Morroc.
ToS CBT was expected to have 80 different classes and sandbox type map. Honestly the classes are just subclasses and the world is just another theme-park type map with linear progress. Yeah, the developers gave us a promise to have 3 different locations to grind for every level bracket, but that is still not open world. Overall I like this beta the most because the game looks nice visually, developers DO care about players and even that ToS does not looks difficult on the surface it has a lot of āhiddenā mechanics, stat system that makes a difference, class diversity which when there will be 10 ranks will be really interesting and a lot is coming next. If you toss away your prejudices and look at ToS as a brand new game without any RO roots, then it is pretty nice game with even better future.
ToS >>> RO2:LotS > RO2:GotW
@Flamey GotW was definitely not worse than LotS in regards of the general idea of the game. The problem is that it didnāt have time to develop itself as much as LotS did.
It had itās own charm and wasnāt a generic MMO like LotS, it just needed 90% of the updates they promised.
RO2 is an insult for ragnarok fans, just a cheap WoW for kids with āanimeā reskins and some 3D models of RO monsters.
Generic gameplay āwow-likeā smashing all the skill bars to spam skills and waiting for the cooldown to spam them again, you know, the usual gameplay of any generic 3D-MMO.
Itās utter garbage and shouldnāt be played at all.
/thread
Honestly GotW felt so generic as it could. I remember only nice feature which was weapon levelingā¦ well, it sounds good but in reality it was the worst idea ever because you have had ONE weapon whole game and you could just change its skin.
Even developers said that GotW was pretty much broken in its mechanics and visuals. There was nothing to repair or update, it was just bad from the start.
LotS is a lot more polished than GotW could ever be. Itās not my cup of tea either, but itās still a better game than GotW. I remember playing LotS CBT 1st day and it felt so much different than GotW 1st day because GotW was missing the ragnarok-ish sprit andā¦ I remember Porings were like 16lvl mob in GotW - that was just funny when it killed you.
Interestingā¦ tell me what sets this game apart from that aside from pressing z during cooldowns?
Is this even a fight? Iāve never played TOS but Iāve played ro2 that I can tell you it sucks.
But thats not the gameās fault lets make RO2 SEA as an example.
On beta they let everyone including outside SEA to join. So this gives the impression to other players that twas an international server hosted in SEA.
On release, however, only countries in SEA (selected few) are able to play. I meant why claim it SEA when some countries from the same category canāt play.
But I can live with that. Since there is another server to play. But after I joined in the game was fine, playing casually even disappointed and found some bugs. The devs never tend to that, itās the same bug even I played it for like 2 months in and out.
In conclusion it was ok game. But every game that would be catered by totally ignoring devs would be pulled into the abyss and would never come back.
RO wasnāt like that.
But in ToS you donāt have to just stand still spamming a cycle of skills until it dies, it doesnāt play like WoW either, yeah skills have cooldowns and i didnāt liked it that much but it doesnāt bother me that much since iām a swordman, maybe what you said could be true for wizards or something like that.