Tree of Savior Forum

ToS vs RO, What IMC can learn from this?

I found this analysis very interesting. The writer “Ramona Smith” tried to explain why RO was succesful bringing us fun in old times (about 12-13 years ago) and also talk about ToS and WOW new games that don’t want to learn about that

This text is grindy (23-24 pages i think), be aware of that. But will help you to remind or learn more about gaming socializing mechanics and among other things fun.

Also explain market issues compared to auction house, but i found funnier a shop opened by a player because increase social mechanics on the game, for example stablishing a buyer network, attracting costumers chosing a got spot where to sell and always the same spot trying to fidelizing costumers.

As last point, i think social/explore mechanics on ToS are very low made by a poor party system and a linear exploring as far i saw on the CBT. How we interact with other players and the environment is essential to make an immersive game.

PD: I don’t want another RO because i played enough, but i want to people know about how it was and how we can improve ToS in this way that even casual newbies players can benefit from that a LOT.

Also found those well founded opinions for those who want more grindy reading:

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wow thanks! I like grindy reading =3
Off I go, time to disappear for a while XD

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I hope you will enjoy it, was a very fun reading :relaxed:

23-24 pages jesus christ.
Well this’ll make some good bed side reading I guess.

EDIT: well great i cant read it unless i install their app and no way am i installing an app for one 21 paged review/analysis. Boo scribd.

good reading. I hope IMC have a good hard read as well =P

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Pretty sure that IMC already read this, it was aimed directly towards them in the first place.

It’s been a while since this was written, dude who wrote it tried really hard and appreciated any advice.

I wonder what he is doing now…

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What is she or he doing now?o.o
Yeah, IMC know this but i think at least 70-80% of the forum population not. I wanted to give it emphasis due iCBT.

Hah, I loved RO’s market system. Especially with (shop placement) rules in place, you had to actually position yourself strategically and not just undercut by 1 in the auction house like most MMOs nowadays.

Here’s hoping we get some “class mobility” as described in that article, I don’t think it was present in the beta so far.

There is one point the writer brings up that made me think: the fact that if you wanted less downtime because of HP/SP problems, you would party. Maybe ToS is being balanced with that in mind as well? Just partying up with a cleric, my efficiency as a wizard shot up several times, and I also had less downtime. That might be the reason we run out of HP/SP so fast compared to other games.

The whole article is tinged with nostalgia, I feel the people playing the games became less social and more egoistic, mostly because the new games allow you to solo most stuff anyway in the name of being “casual-friendly”. I call it “lazy” instead. I’m a casual player myself, but that doesn’t mean I want everything getting handed to me. Oh well, I guess I’m just turning into one of those “old” guys who see the “young” ones as mannerless and annoying :stuck_out_tongue:

Damn, now I want to play RO again. I miss my priest and randomly warping people. And so many other things.

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Who knows?
He might be dead for all I know.
It’s been a year or so

Yeah is so nostalgic…

Yeah but is not rewarded at all, you don’t gain exp bonus for being in party for example but with the current mechanics that doesn’t care.

Hahahaha we are getting old, and is not about how hard it could be is about how much fun are you having while you are doing those hard things. And the socialization aspect i think RO had a huge female player base compared to others MMORPG because of their social mechanics.

[quote=“FreeMan, post:10, topic:36907”]
Yeah but is not rewarded at all, you don’t gain exp bonus for being in party for example but with the current mechanics that doesn’t care.
[/quote]I hope they will tweak that. I almost forgot you got bonus exp just by partying.

[quote=“FreeMan, post:10, topic:36907”]
And the socialization aspect i think RO had a huge female player base compared to others MMORPG because of their social mechanics.
[/quote]That and the cute graphics.

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I think she is alive with 2 big porings.


https://twitter.com/smithramona

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Damn, that was a good read. Thanks OP.

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I expect more people reading this because is important in order to make suggestions.

Yep thanks I’ll read this, it seems really interesting !

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Meaningful loot and map variation are the best things ToS can take from RO.

Aside from that, i don’t think they need to change stuff.
Also, WoW is sooooo overrated, eww.

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Well, as i said i don’t want a RO and no one of us want it. The people is expressing their thoughts about the past because they did good things and bad ones, and they are looking to have fun with this game too as they had in the past…

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It made me a bit sad because I realised that ToS is rly too linear yet. I really almost forgot how many options did you have in Ragnarok. Like a lot of classes or party types had totally different best leveling spots or that we could help new little chars in different places too with leveling. Now I don’t mind that I didn’t write my overall feedback yet because I want to add a lot of new things to that.
Thy for the read.

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Yes, low areas will remain empty and almost no one will interact with the newbies (no matter if they are an alter) and wich is sad because that happen on all MMORPG’s nowadays. And yes this game is very linear (you dont have to think too much), atleast what i saw on CBT.

That was such a great read. One thing I’m hoping ToS changes is how monster drop items. Like the example in the article you would have people kill pupa for slotted guard or pupa card which is a mid to high tier item. Things like this will make the game not linear as you will have people going back to old maps to hunt monsters. This concept in RO is what I loved so much about it!

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