Tree of Savior Forum

TOS on Nintendo Switch?

Does anyone else feel it would be fantastic to have TOS ported to the Nintendo switch? I feel it would be very comfortable to play on the system, and with hotspot availability a really fun game to carry around to the coffee shop, or a friends place etc.

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for all consoles (ps4, xbox, …) is the good idea.

That would actually be a lot of fun. I think the game is suited to stuff like that. Esp since they’re including online play with voice chat from certain titles from what I understand? It’s supposedly bluetooth compatible. The dev kits are reasonably priced and from the indie developers I’ve read that it’s fairly easy to adapt/port to.

There’s more chance TOS mobile can be than this PC version.

Although very unlikely, this is a very good idea.

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hmm having this game in something that can actually run it would be nice…

for once, but I would keep my hopes low

It would still be a fun game to have on the Switch IMO. Regardless of the wii or wii u being failures they are also not portable. I could see the potential fun of logging in where i have wifi and knocking out a couple quests/grinding some monsters to kill time. I’m also not opposed to other console versions though I did specifically want to address the possibility for N-Switch.

something alot of people dont realice is how freakishly expensive it is to patch games on Console, i dont think a console release would be possible economically for IMC.
So while the game would be suitable for consoles, its not viable at this time

Well, the dev kits for the Switch are pretty damn cheap–at 500 USD. Supposedly they are insanely easy to work with too. From what I’ve read, things have been moved from other consoles in about two months. That’s pretty impressive even when you factor in these were already console games. The assumption that it’s impossible and too difficult or too expensive/labor intensive isn’t on that someone outside of IMC can make. And I don’t think the OP was saying they would expect something like this ready for the launch on March 3rd—just that it’s a neat idea. Which I agree with personally. The game is more fun on a controller than keyboard/mouse imo and would adapt well to a console release. Esp since the framework may already be there in the mobile version.

Firstly, it is impossible for some company to want to cough on some platform because a company like this ■■■■ will not be accepted in any big AAA, because they do not know how to make a game, just to make a bug, to make a bug they must be the best.
I will pray that this never happens, because the IMC has no support.

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