Unless ToS bluescreens your PC on W10 like many other games do…
That’s fine, Win 10 is free for all those who have a legit copy of Windows 7 or Windows 8/8.1.
It’s also pretty cheap if you had to purchase the OS, it’ll be well worth it to be on Win10. I’ve been using it for a while and it’s def the best windows OS yet made.
Be wary of W10, its a huge Privacy infringement and you have to disable a TON of services to close off those venues. There is a reason why its “free”.
I would recommend sitting on your current win 7 or win 8-8.1 until windows 10 has more stability. usually 3-4 months after release.
Experience: I’m an IT specialist who programs
Tree of Savior is also based on their Granada Espada/ Wolfknights engine. Depending on how much they’ve been building off the existing framework, doing a multi-thread system to handle tasks could potentially be very expensive and buggy if they went that route now (as a game programmer, I’ve had nightmares with these scenarios). Although, most recent games either use an engine with such systems like Unity or Unreal, or do in-house engines with support for this. I doubt it was overlooked since multi-core is important nowadays, but it’s something to keep in mind.
Another thing that people should know is when framerates drop in highly populated areas, this is a typical CPU bottleneck, as it’s trying to execute lots of code and scripts for all those people. Usually a CPU with higher clock rate (GHz value) will help with this, along with multi-threaded optimization, but one should always do benchmarks to determine if the problem is really the CPU or GPU.
For DX12, there’s still a considerable amount of work involved in using the new APIs and making sure everything looks the same if you’re adding the feature to use it, so I’m thinking that won’t come in till much later, or at all if they can achieve decent framerates with what they’re doing now. Hopefully everything will go well.
It’s also a HDD bottleneck. Something I noticed with my new SSD in MMO is that tons of people load faster and with less issues.
When you enter an area of the game where theres like 100 people the game tries to pull all the headgears and assets from the HDD.
The technical preview version that’s out right now collects the normal feedback data that the previews usually do, they just never use to be open to the general public.
I haven’t seen anything significantly difference about W10 in terms of privacy. W10 is already quite stable, I’ve been using it for months.
If TOS utilize only 1\2 cores its a huge problem =_=
Just watched the video and I don’t know why but it seems really okay with only 30-40FPS (it still looks so fluid) I think game with handmade art like this didn’t really need 60fps that much like most 3D games. IMHO, CMIIW.
I think core parking feature in windows 7/8/8.1/10 is to blame not optimization.
IMHO, they just need to hire competent programmers that take the right engine design/optimization choices.
Adding “multi-core optimization” is never a “checkbox on/off” thing… it’s even harder to distribute tasks on simulation environments where you almost always need that “Thing A” needs to occur after “Thing B”, so even if you distribute some work to another core, your main core will always have to do most of the heavy lifting.
Also, whenever you split a process, you always need time to sync the results together, sometimes the sync process is even longer than the task itself… and even if you distribute all the tasks correctly, it all ends up if your OS doesn’t want to distribute the tasks and they just get stuck on one core…
What they should do is to make sure that the game runs at 60fps on any situation on their “recommended specs machine”, and to make sure that their “recommended specs machine” is something that it’s objective consumer is able to get.
Sorry for the rant, but i feel that it’s ridiculous that people ask for something without understanding the real implications of it (later people will start asking for L2 cache optimization XD)… IMC already has experience on making games, let’s just hope that they end up making their job
.
I would like to see Tree of Savior able to run on almost any pc that Ragnarok Online can run on.
Mission Accomplished!
(Oversimplified, I know)
This is important, lot of people having low FPS with high rigs. Anyone knows something more?
problem still exisit!
game only use 1 core, RIP ToS T_T
Edit: I found a quick fix
On steam library, right click the game, properties, set launch options & put the following.
-DX11
Good luck xD
ToS need general optimalization!
You guys can try to put -dx11 in launch option.
I worked for me
PoohVz that site doesn’t respond and it’s offtop from your side. Everyone know that game have $^&# optimalization. They need to fix it that’s all.
I know this game need more optimize, but at least atm you can use that.
Arcoding to my PC, my FPS is better than b4 when i use it
they can improve either use vectordx12 to support async feature or use sprite than image for chars and effect also need to simplify those effect and sound due to occurrence numbers. diablo3 which is dx9 got the same problem 4.2ghz can only hold around 20 mob with 32 sound channel at 60 fps, if it gone to 30 to 50 or more the load and cycle that cpu need to redo thread pipeline is according to number of occurrences
look up telemetry
read the Terms of Service
its all there in text, microsoft saves your information locally and remotely
There are even devs out who have created host files to block all the “misc” information they collect while you use your pc
However if you continue to say they dont collect your information then youll just be seen as a shill for windows 10
