Tree of Savior Forum

Tos must stop being a " Daily Game" suggestions here

Veteran players feels like me, playing a game just to do dailys, and then going to another game, each new content is just a dg, wich u cant just go and queue, u have limited entry, or some requeriments like stones, that makes kind a boring
Rotine> Salus>Cm>Geting stone>raid>Bye
somedays ET or velcofer…

we need something consistent and fun, not just a lot of raids that stress more than anything since u rarely get something useful from the cube.

Also…

COME ONE IMC, IMPROVE THIS CHALLENGE MODE CUBE, WE CANT ACEPT KUGHERIS,GRUMMERS AND THAT STUFF AT 390

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Imc really needs to rework the lvl300 CM cube rewards. Why even craft Raid stones with 2 shards+5 mithril+5 opal when we can sell the shards for silver on market, and then buy crafted raid stones and still have silver left? In my opinion, the shard cost should be removed from raid stone recipes.

Also, too much useless stuff, the 315 mats should be on the lvl200 cubes in my opinion. The most useful stuff from the cubes is way too rare. Attribute tickets, silver anvils, dungeon multiply tokens, enchant scrolls are all good, but way too rare to be worth doing CMs for.

I dont know about other people, but I only do CMs for raw silver, exp and possible item drops. The cubes have gotten so irrelevant that many parties will advance stages during CMs even when its a guaranteed fail, just to get a little bit of extra exp. The cubes just get stockpiled in my storage, since opening them would give me 95% trash anyway.

Most if not all MMORPG’s suffer from this problem.

With the way the game is setup you can more or less do stuff aside from your daily routine, like levelling an alt or trying out new events in the game or completing achievements, etc.

I dunno really how fun that is for people, you know, doing those things but the problem really lies in treating the game as a “I NEED TO GET MY GEAR TO LVL 9000” which would only make you think about the game as a daily routine.

tl;dr all MMORPG’s suffer from the same problem it’s kind of like Minecraft in a sense that it’s a large sandbox with lots of things to do. You just need to find what to do.

They could use old stuff to do new stuff like

A new set that uses lolo and solmiki parts

new weapons that alsos use artilonium, make all stuff (also old) viable to farm and useful

I’d say this ties more into the fact that Tree is very creative about the silver sinks. The issue more or less though is that there is only one efficient way to make silver now, and when you consider how big the silver sinks have gotten, you realize that you are almost forced to do the daily chores to keep up. In some ways that is more like other MMOs, but very little here promotes inflation now that most of the dirty silver and bots are gone.

My recommendation would first be to not sort the CM cubes by level brackets of 100, but closer in range to the gear level. For example, CMs on maps from level 279 (Inner 8) through 327 (Mishekan) should drop rank 8 (gear level 315) materials, maps from 327 (Zeteor) through 357 (Narvas) should drop rank 9 (gear level 350) materials, and then CMs on maps from level 362 (Barynwell) through 387 (Spelltome) should drop rank 10 (gear level 380) materials.

This includes appropriate ore levels, and also, particularly now, higher drop rates on items which are materials for creating raid portal stones. The reason for this is that the raid portal stone gap–even though they come so easily from Velcoffer–makes it very difficult for new players to even get the gear to feel comfortable enough to do Velco. It’s kind of backwards right now.

More importantly though, the stage 6-7 cubes need to be far more rewarding–and should not even have the same loot table as the stages 1-5.

I would really only call Saalus and 330 raids “Daily Content.” CMs to a point, but the bigger issue there is that HG and other “options” for making silver and farming aren’t as viable. The deflation in the post-bot/RMT Tree is extreme enough where selling primuses and HG drops are just not viable, both because of the prices but also that the rarer, high value items such as albums are just too rare, and the equipment drop rate (primuses in particular) cannot compete with CMs. This will also continue to be the case as the advent of new materials will be used in the new weapon recipes, and HG will get pushed further behind.

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