Okay, I understand your point-of-view and it does make some sense IF they did what you are supposing they will do. The problem is you are just speculating. So, let’s stick to the facts here. The link I posted contains all we know right now about TP and tokens. If there is more information I don’t know about, please post the references here. It doesn’t make sense to discuss over possibilities, as there are too many to consider; but I will reply to your speculations.
Beside there could be a way of buying and selling TP points in-game for Silver Coins, kind of like what happens on Spiral Knights.
We don’t know if players will be able to sell/trade tokens or TP. As you said, “there could be a way…”. If they allow players to sell/buy TP, yes, the game will become pay2win, simply for the fact that if I can buy TP with real money, and I can then sell it for silver, I can buy just any items I want/need with real money. But that is just an if. From what I know, nothing was announced on these matters. So, let’s not speculate.
At the part of Movement Speed bonus, makes it look’s like as the player will not be able to move on a free account.
And yes, the game is turning pay to win. Even more because of the Movement speed bonus […]
I’m assuming you played ToS. Could you move? If so, your argument is invalid. What happens is the FREE players will move the way we were moving on iCBT (assuming for the fact they used +3 for PREMIUM, not -3 for FREE), but the PREMIUM players will move a bit faster (+3, but I have no idea how much faster +3 means…). Now, I’m gonna try to guess stuff here as well and explain why (I think) they did this. First, we played iCBT and we had no problems with movement speed. We could play just fine with it, so that speed is enough. However, many players were saying it was a bit too slow and boring. In other words, not the ideal movement speed for a smooth gameplay. It is clear IMC was aware of these complaints when they asked us in the feedback form if we thought the game was okay the way it is or it was too slow. So, from our feedback, they decided a bit faster would be better, which doesn’t mean the way it was on iCBT isn’t good.
[…] and the Trade Between Characters being only for Tokens (which I believe will have 9 digits on the price when they are sold on the market, if it does not turns to token users feature).
The tax on the market is also very painfull.
I already discussed above on the TP and tokens being sold on the market, so let`s talk about the trade and tax parts. Yes, you need to pay to use trade. Yes, you need to pay to use the market with a decent tax rate. None of these are pay2win. These are just features that were cut from the FREE stuff. In other words, cut from the DEMO version of the game. If you want to play the full game, pay for it. These are pay2play features, not pay2win.
Now, notice this may look strange because this is new stuff. Many games offer DEMO versions, but how to offer DEMO in an MMORPG? In my opinion, IMC/Nexon got it right! They didn’t limit how far you can go in the story/world map (like other MMORPGs already did - see LOTR Online -, and it doesn’t work well), they just limited your interaction with other players. If you enjoy the game, pay for it and get all the features any MMORPG offer.
Like people already said above, ToS is not free to play. It is more like a pay2play with a DEMO version.