I almost completly disagree with everything.
-Long skill cooldown makes sense since at high lvls you get tons of skills, it is just boring grab one spammable skill and live on that like a machine.
-Slow skills allow actual thinking time during battle making ppl able to aply strategy to individual and group battles, while i agree that isn’t mean for everyone i trully despice a battle where all you see is a masss of light and characters that kills you in half a second whitout any chance to know even who or what.
-The open world is another subjective concept, i get the chance to lvl on so many diferent places instead of being subjected to the repetition of the “most eficient instance (or the only instance for your lvl)”, the chance to explore, hunt and find secrets, the chance to travel, get lost and found is.
-One of this game selling points is the fact that is “old school” and takes a lot of interesting concepts from that, really few “anime inspired games” have anything original beyond the fact they are “anime styled”.
