Tree of Savior Forum

ToS is empty? How many people play on each server?

Ayy…
seems like you never skip the game for a month+ dude
The game give you skip to 460
Im not gonna surprised if after they bump it to 470 they will straightaway sell package with jump to new caps and quickly giveaway free jump
Level is a joke

If this number is true it means itos has the LOWEST population across all server (as of now), I think I don’t need to say what IMC gonna do if they want to cut the cost

The number is a lie
I login to klai, the most crowded of all
And if I visit all town there probably just 50 players around
While the queue of contents also dead
Imagine another server like fedi

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itos population is somewhere equal to, and even less than jp tos or tw tos and idk bout krtos.
that when itos is international server, its global server
the other day i checked krtos nexon forum there are even more comments complaining about krtos population so yeah, even in its own country the situation is pretty much the same in every server.

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If you consider that 20% of players are afk players, and 20% of this number are players with multiple accounts, that can change fast between accounts, specially after LV 460 Card.

The first guilt is for the community. If a user with a photo of a Asian Cute Girl post something, even if its wrong, everybody come to defend it, and flag the opposite comment. This completely ruined the community.

The second guilt is for IMC for many many reasons, I can list some:
1 - Mass Ban players forever, from the game and from the forum. ( me myself have been banned from the forums, for talk about how IMC manage this game very bad, just for that, this is my second account here, the other can see the forum, but is not allowed to post anything forever).
2 - The fight against Silver making bots, ruined this game. What matter if you force every single bot or afk players (summoner for example) of stopping making money, if your collateral effect is ruin players experiences as well.? Sure no silver will be sold on black market, but that does not matter, no one want to buy it anyway, from a dead game. If they just kept the original Market the way it was, no actions about silver on the black market, and just stopped giving tokens for free, it would be much more profitable today. Look at the chart, I will be surprise if the game survive the rest of the year.
For example: you start the game, and you cant access the public market until a certain day. So your only font of money are quests. just ridiculous.

3 - Market Restrictions. You need a token to sell any item.
This is my old post: This aged well. (well for the idea, very bad for those that ridicularized it).
Congratulations for alll those.

There are other small reasons, that sum to the ruining of the game population:

  • Poor, poor Marketing/publicity . The game have a unique art. Still today I get surprised by the little details put into it. It is a unique experience, yet, its the last thing people see when coming to the game. Screen is too polluted with information
  • The lack of Secret Quests.
  • The lack of collective guild activities. If the game is too heavy for PVP, so bring more collective activities for the guild, instead of just killing bosses. The plantation and the animal farm were awesome. you just need to make more content like it. (steal the idea from the other game if you have to).
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Dude you are outdated.
I mean if you go back here to rant at least do some more research about the game past updates and current situation or it’s just end up being baseless complain
Ive been hiatus a lot as well, I still seldomly came here to replies, but I keep my self updated

Lv 460 card? You mean goddess card? Goddess card progress is team lock, no funneling, and if you talk about funneling legend card as fodder to level legend card it’s not worth that much and it requires effort, can’t do with just afk. Additionally imc try to break legend cards with more legend card enhance card p2w, I’m not gonna surprised if it’s finally become irrelevant by them releasing freebies/ultra-low-effort version of it, like how they did to the rest of old features.

Check the pic of anyone above, or past 10 20 50 thread, does anyone use cute asian pic? Nobody does that. Even if there was, was there any fight and defending over cute asian pic guy? Nah. Do you believe I am digimon doin forum? Yeah right. I think you talk about different forum dude, and it’s 2022 people still dumb enough to defend anonymous account? Somewhere else I’m not surprised, but not here. Id say there barely 100 active account doin forum each month.

I’ve been banned. forum only. And I got my old acc restored after like a year I guess. I see you got banned isn’t simply because “badmouthed” imc as I did it myself in the past, I even occasionally involve sarcasm in my recent replies so I think your in game sin is bigger than that

Their fighting bots decision was indeed sucks. It double edged sword. It kill field botters but also kill field hunt itself. But botters still made their way botting old auto cm until they made it roam style. Now it’s pretty much worthless to have lots of accounts except to farm using freebies tickets and get some tradables so you can funnel it and it lots work to do (and lots of long queueing which makes it more unworthy). Also market dead because they kill tradables, more and more stuffs are team locked, it’s not funnelable anymore, and nobody doing quest for silver anymore, it’s been nerfed like eons ago.

Even if they remove it now it won’t save the game. It’s too late. The game economy is dead anyway except for whales selling their p2w stuffs, snake farmer and evolution stone hunter.

This isn’t small reason. It’s big. The problem is poor quality of tos, it’s development and worst of all it’s management. You can’t advertise something that’s messy, you just gonna show how bad it is, it’s only covered by game good arts, and slowly newcomers returners will realize how terrible game aspects are.

This will give a small breather to the fun part of game, but not enough to keep them for a long time. Also Imc isnt into fun anymore. They put their focus so much in skill balancing, making new class each several months, making costumes, and p2w items.

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This is actually the big one. Most people have tried Tree before–even if it was marketed they would see it, go “oh no that was awful” and never try it again. The biggest way the population would grow was word of mouth when the game was going well.

I would say the biggest issue still is just lack of things to do. One raid a year doesn’t cut it, people get bored of it. There has to be a wider variety of content which is actually rewarding. And when new content does come out, it can’t be a buggy mess.

What makes Lost Ark compelling isn’t even that the content itself is that fun–a lot of it is really annoying. But there’s a metric ton of content, and the annoying parts are somewhat brief. It’s also just a really polished game, things work as you expect them to. The raids are somewhat complex, but the mechanics actually function as you expect them to. It just borrows interesting elements from dozens of other MMOs (and other games) and does it coherently. But there are things that plainly Tree does better, like the class design (there are balance issues in all games, but I mean as a base), the aesthetics/setting, the charm, even. But Tree just doesn’t have the (I assume) money or development chops to pull off the vision that the directors of the game seem to demand of them. There are ways around this, but they’ve just chosen rather to discard failed projects and move on as if they never existed and hope people forget and come up with the next “new” thing to tack on.

The state of Tree itself as far as goddess gear, the UI improvements, etc., are definitely the best state the game has ever been in–the big issue is that there’s nothing to do but grind (and there are too many things in place which force a player to spend real money to be competitive–this is also something Lost Ark does not do yet). There needs to be an overhaul of the old existing systems rather than just have them discarded and pushed aside.

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i think the core of the very core problem is just tos reach its endgame.

the fun adventurous journey is pretty much end already, to be continued, or probably theres only extras story and the rest of the game is just grind, and to me its the worst kind of grind genre of instance dungeon which is so boring, lacking social aspect, and tedious. isnt this game marked itself previously as open world? even though its segregated by area, it still was, but it doesnt feel like one ever since they go full dungeon on almost all feature including field boss raid. there was even just like originally 5 zaura and gang iirc?? then they cut it into 2 skia and the butterflies?? to no field massive raid action at all as they turn it into dungeon style jsr. the only big scale pve is probably guild dungeon and its not accessible easily and its still pretty much a dungeon. thats pretty sucks for massive multiplayer game for having no big scale accessible pve raid. big pve scale public raid does matters, it shows the game population, also its cool place to flex your progress.

Also have you ever watch soap operas where they just adding more characters and uneccessary story while the main story is actually end or just postponed?? its not even relevant to its title anymore. its pretty much what happened to most mmo that reach endgame including tos, like mabinogi for example you will heard the same complain in its forum that they made the game easy, theres less things to do and so on.

especially if you compared the game to lost ark, which is fresh for some, or maybe not for others, cause actually its just a fresh arena to show off how fast you reach endgame, how much you willing to pay, gain fame, and in the end you will meet the same boring grindwall.

tbh the euphoric moment of most recent new MMO is pretty short because most of them are rush game. like what happened to new world will most likely happen to lost ark as well. its just lost ark definitely has more contents to offer since its been existed 2-3 years already and if any bad decision was happened in the past, in another server, they couldve at least prevent it on this one and most definitely provide better experience.

but at the very core, its the same. at one point you will eventually get bored and move on. if you arent, majority will.

imc should get a clue, either they build that tos mobile and make it right, or at least better than beginning of tos pc, or just develop tos 3 and start fresh, keeping all the goodies, players favorites, and most definitely better game management.

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Spot on Mister

That is the weakness of mmorpg in general. Because it is role-playing of a character in a story.

The story always has to end somewhere.

And that is a problem when incorporating a story in an online game. Devs will always need to keep it fresh. By extending it further and further, the story loses its value, not unless it is directed to a certain goal or conclusion.

Like for example, one piece goal is to find the one piece, naruto’s story is about the journey of the boy naruto, bleach story is about uhhh… (that is some weeb example)

Anyway you get the idea. But that is why they invented something like the “episodes” and “expansions” (or dlc if you like). The thing is, episodes are more like the continuation of the story because it is usually very short and less content, while expansion is like a new story with massive content. Most free to play games adopt this “episode” method (it is cheaper/low cost).

And yep, in today’s mmos end game is what matters, its like the waiting area to the next patch. People are so thirsty for content that they finish the game in less than a week.

That is why they put a lot of restrictions in their game, e.g. fatigue system (in tos case: tickets/vouchers) RNG, number of entries, more gears and etc. Because you can’t just add 10 more levels every time a player reaches the max.

The era of level up with low rate is over. It is not only time consuming, most people nowadays like to see their progress. So they divide the time needed to level up by one, to the time needed to farm 4-10 pieces of equipment. It does look rush, in an rpg perspective. Because the story is tied to the level not to the gear, and to a players perspective, new story = new content, new content = new gears.

The thing with Lost Ark is, it was made using unreal engine 3. It is pretty much hype everytime unreal engine releases its update, because of their graphics overload. When it was developed, there are tons of people who anticipated it, and now, they are finally able to play it.

Yep, graphics my friend, just like aesthetics in tos is very much personal preference. It does not make the game any better than any other.

The level of technology to make an open world or segragated zones in an mmo is quite high, you must have a high capacity server, to load all that details by mere seconds. Otherwise the server will be overloaded, resulting in lag. Just like how it lags when ram is consumed by high memory applications. You see, the budget on the game wasn’t that big, but it is decent, and then they used nexon as publisher, feels like a scam. But thanks to that, it got the publicity it needed.

And its also true, it defeats the meaning of the acronym MMO, when the game activities revolves around instanced dungeons. Then they lower the number of participants in GTW and limit the number in guild raids for stability. When the focus of an mmo should be social interaction, how does it feel to play with the same 4 people for the rest of the game. You join a guild and they still play with each other.

Indeed
Giltine could’ve been dead in latest episode
Just kill giltine along with her nerd servant, done
The game goin soap opera way for sure
No need avataras, baubas or even the wine blonde
Their impact in story, their story building, is so lacking anyway
I don’t get the feel how powerful they are, how respectable villain they are, all except their cool teleport animation. Nothing else.
Even gesti introduction much better than these two demon god
If giltine was not meant to be killed yet to begin with, just keep her for later
To me this drop the hype of killing the ultimate final boss, especially when you kill it on daily basis in raid

I think the fatigue system is the thing that drive Whale away from ToS. I know bunch of whale and every new patch 2 or 3 of them left after some weeks. Because while IMC put up huge restriction, they also sell pack with hundreds of voucher at the same time. NOT a month later BUT right when patch hit. So whale bought them get to max equip in 1 week and burnt out/bored and quit.

Meanwhile the restriction is insane enough that normal people couldn’t even participate or see the light when they gonna get the stuff and just gave up and leave. Like with the legend raid stone debacle a casual player would have 5 party snake from the patch till they remove the legend stone. And now I only have 2 party run per week with 5 chars + buy all voucher.

So the progression/fatigue alone is a problem IMC keep screwing up and result in diminishing playerbase. The other is their attempt on balancing classes and war against bot both A. take away time and effort to make more content, B. ultimately do nothing but screw up normal player (people still bot in auto snake, probably can bot in new HG, and class balance is yeah)

Yeah, well that is kind of true.

The problem isn’t the fatigue system itself. Almost all mmorpg have fatigue systems implemented (specially korean mmo). Fatigue system was initially implemented to combat video game addiction, specially to minors, and raise productivity. It is more of an eastern problem, when streaming wasn’t a thing.

But then, if anyone wants to no life the game, well…

The main reason why companies choose the free to play model, is because it offers the highest new players count out of all the other models (buy to play, subscriptions, etc.)
And high population constitutes a healthy mmo. Unfortunately the free to play model provides inconsistent revenue to companies. They won’t really get anything from their customers unless they buy something.

The rest is true, although some of it were implemented to combat rmt and funneling, it was a reckless decision. Botting and rmt is like the cancer of mmorpgs, no game has ever permanently cured this problem. Some, accepted rmt as part of the gaming community, even though it hurts the devs because it does not really help them in any way.

The healthiest way to combat botting, is to have players actively reporting them and for some staff/program to monitor the game and reports all the time, which is a really tedious task.

Also, imc keeps releasing content, however, it does end fast, and it gets old quite fast too. Imagine creating a hard coded raid/dungeon/content, only for it to be cleared in under 10 minutes right after release. Almost all content can be finished in the same manner. (Even faster)

Removed for now.

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Long story short, players finally got sick and tired of IMC always taking one step forward and three steps back. Game had too much fat it didn’t want to cut down and is slowly grinding to a halt and IMC shows no indication of doing anything to change.

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Good job and thank you for your hard work for the past 3 years. Long post, and mostly accurate . Last paragraph was lol

IMC remains incompetent and shows lack of respect to players. Maybe the nexon thingy shouldnt have happened. Sigh

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Just say ToS now SVCK
why must type long paragraph lel

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You should’ve make a thread yourself you know
Like a proper goodbye one, the casual “I’m leaving and very disappointed”
Having to know known player who invested time or money so much yet they disappointed is a sign that the development went wrong

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You’re right, it’s not really relevant in this case, so I removed it.

It wasn’t planned to be so long, and I think it’s a bit too dramatic for every single player to be making their own “goodbye” thread and stating their own gripes with the game. Besides, I already stopped playing since the beginning of the Vasilisa raid patch.

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It’s never were dramatic.
Those who think it’s dramatic probably just white knights or imc overzealous fans.
It’s a good reflection material if Imc ever read it.
On why someone disappointed.
Like the very last feedback the game deserve.
Also I’m not asking every single players, nor every single player did it. Just you.

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