Tree of Savior is so far removed from what made the game fun, i understand that the game had its obstacles from gold farmers and balancing. I’ve been playing the game since before Re:Tos.
Rebuild was ok, but it limited What made the game unique, class customization.
Honestly, the game has become boring, its like a grind of repetitiveness to make any progress. taking silver out the game was a big mistake, Instead of working on removing silver spammers, you punish all the other players, and put silver behind a literal CASH wall. So now its like a choice spending real money to make silver and that shouldn’t be so. And since most gold sellers would probably funnel a crappy item let players report market items that most likely be gold seller items when seen and most gold farmers wont be doing real content they most likely wont be selling items or actual value etc.
Mercenary Badges should be another options outside silver for npc purchases, since one you cant trade or sell them and they’re character locked.
Mercenary Badges have a 200K cap, perfect there should be a box to buy silver be it 10m, 5m for the 200k or 100k with a cap of maybe 1 or 2 boxes per week could be a help to the silver issues.
The level cap is 460, but getting to level 400 is so fast you kill all content in lower levels, gear, quest and then if you try to get other items below endgame is a waste of time. the problem is some of the items in lower levels of the game are very unique and attractive, things like Five and Toy Hammer, Arde Dagger, Venom, Manama, Durandal, etc. Advancing some of the games progress makes it so hard, because you need silver, something that’s incredibly hard to get, and some of the whales, or players that horded silver beforehand still have a upper hand, the market place has dropped in inflation, yet its still an obstacle. Getting from 450 to 460 without EXP Boost, and Spamming CMs. Dungeons is almost impossible to get to.
The game only promotes party play for queue options, and raids.
A few things I’ve learned from other games that promote party play were a few mechanics that promoted party play.
Party levels, when playing in a party outside of queue modes, the party itself gains exp and boost things like loot, exp, and party buffs.
Parties in a certain area, spawn things like Party mobs, party elites, and party “giants” where these monster are harder, have better drops exp. and only spawn when party players are adjacent to one another.
Solo party. sounds weird but a full party gives a 5% exp for each member when they’re in a party regardless of location but they don’t get the benefits of the previous mentions.
Items and Gear
The Goddess Inventory/Menu System is great.
in ToS Mobile there was a item leveling feature that was golden, that system could be implemented in the game for lower level items, getting replicas to increase the weapon level and stats, I.e 270 can be upgraded to 315, 350, 380, 400 etc. increasing the stats, and special effects. weapons like Toy Hammer, could scale up, maybe increase the Stats, and the unique effect to change from every 5th hit to maybe 10th or 15th hit to do 500% more damage etc.
Public classes should have been a thing.
Class balances, and skill changes, Some of these class changes are absurd, I.e. Thaum and Enchanter, putting a Fixed amount of Atk damage in such a low amount is a slap in the face, it should at least be a percentage that way it scales with weapons that you work so hard to get.
classes like Pyromancer has been CONSISTENT throughout the updates and had minor changes that nerf its ability, meanwhile alchemist, sage, chrono, Bokor have been pretty much useless.
Also Why does RuneCaster have a Non, Psycho, Earth synergy, but when using giants it can only use runecaster skills? when it use to be able to use wizard at least. that should be fixed, or change to at least use synergized elements.
Why isn’t Pandemic a Magic Circle?
Weapon Score is cool and all, but it creates another barrier of endgame content. that new HG, with a 470 score you’re practically useless there. I’ll hit mobs for millions of damage outside that map, but 5 digit damage on monsters that have hp in the tens of millions.
Enchant rounds, Fire and Ice, could have been more useful instead of removing them you could have treated/utilized them more, like instead of proc-ing per hit, could have changed to per attack, lower the weight, and made them a staple in daily play.
some skills especially on sage are so weak and small in aoe like there’s no trade off for that. then you have to manually target them, they should be auto target with splash damage instead.
Magnum Opus and Alchemist crafting hasn’t evolved one bit.
Collections… oh gosh.
The Red, Blue, Green, Yellow, White gems are cool but you changed so much since you took them off the armors, you could make them have the stats from the armor as well, like have Yellow had Defense or Critical Damage.
Once you have achieved max level for classes you should be able to get another class, maybe a “public” class.
Boss cards, haven’t aged well. + 300 is miniscule on the scale of the game has gone. Maybe have a boss card upgrade where you have 3 Lvl 10 cards can upgrade them to a new card.
Some classes, don’t work well with others and that makes some sense, but for classes like Zealot where the skills look like magic, but they’re physical, yet you have Chaplain where the class is AA based yet you can switch to magic, makes no sense.
some classes should be shared, Taoist was cleric in the beginning and should be shared, with cleric at its original state, and have some differences depending on the base.
Chronomancer… Completely useless. What is this?
Thaum/linker was a great farming class. Gone
Why doesn’t Alchemist Potion skills, scale with stats. And Why does the Arts for alchemist potions craft a potion that people can just get from the Popo shop? you should at least make the potions better than what’s already available for free. Combustion should also have an art or something that increases the range and targets by either using more of the tribute items, or increase with the rarity or level of the item ie Red Flowers or Round Emblems are more effective than hanaming petals . the Alchemist Missile is pretty much Energy Bolt, that should be buffed a bit more maybe have a similar function with combustion and the alchemist workshop. Psychokino has an attribute that improves teleport for wizard something like that could be added to alchemist, maybe when teleporting an explosion occurs on both locations?
Classes like Enchanter before the recent nerf should have a stall buff system too.
Enchant fire was destroyed.
Cryomancer should have a preset for setting ice wall pattern on double tap.
some of the vaivora gear could have easily been an art, ie. Necrosis for Pandemic,
and Gem Stone Feud with the same gear has to have a bug, where players are using their own gear, cause playing that mode, i would get melted by other players, and I’m barely doing any damage, and i have max arts, and attributes.
CM Queue have pretty much become mission mode. and Dimensions have become the new CMs. all these Modes, have become more daunting than joyful.
Secret classes should have more synergy with classes within the same tree at least. Shinobi being the only class that works the most with the other classes.
Seems like 2H Sword is the only viable build or at least the most popular.
Tanks are useless, cause the game focus on DPS, the structures of a party are just all dps builds when possible.
Nak Muay just doesn’t work w̶e̶l̶l̶ ̶w̶i̶t̶h̶ ̶m̶o̶s̶t̶ ̶o̶f̶ ̶t̶h̶e̶ ̶s̶w̶o̶r̶d̶s̶m̶a̶n̶ ̶c̶l̶a̶s̶s̶e̶s̶.̶ The attributes are lazy, for the class has no synergy options, the arts are ok at best.
Swordsman Mount classes only work with other mounts. Cataphract, Hackapell, Lancer other classes work with them but being on a mount to use there skills makes them limited.
Archers its seems its a cycle of the best archer classes, first Mergen was strong, now Arbalester is the new mergen. Appraiser… trash.
ToS is Disney Land You get rewarded at the gate, but you need to pay to further progress.