So now we still have 3 linearity mysteries:
- Crit rate - crit resistance
- Evasion - accuracy
- Block rate - block penetration
If everything turns out to be linear, non-exponential, and we “only” need to achieve a certain surplus of stat point, I guess what this game needs is a max stat cap. Can’t imagine if you can level up to 500 and you have free 500 stat points to distribute. Balance will be disrupted and frustration shall exist (in the term of random mode PvPs) because you will easily find people with 100% dodge rate, 100% block rate (excluding or including Peltasta), and 100% resistance against critical. These will result in the decline of some stat point’s value, especially STR, as well as creating a necessity to add points in Spirit (block penetration), con (resistances), and dex, furthermore limiting people from creating their own creative spiritual builds.