Tree of Savior Forum

Too High Cooldowns?

I was looking this site http://toswiki.treeofsaviorgame.com/skill/introduction about spells cooldowns and combos, and I think those CDs was too high for a dynamic game. Wait 60~120 secs to use a spell is almost a punishment for who want to take few classes and have few maximized spells. CD should diminish when you level a spell or have some stat for it.
I respect that IMC want people trying powerful combos, but i don’t that insane damage for high cooldown on ALL spells from rank 2 and above is a good way to maintain the game dynamic.

What do you think about that ?

its fine just look at the skill simulators you got alot of skill to cycle upon


there are even skills that have no cooldowns

What I think about this game

  • Play it first.
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The game is balanced around different concepts from other games with shortish cooldowns

Try to watch a few videos or wait until you play the game and you will change your mind about it

Edit: Three replies in less than 1 minute, I see some people are doing like me XD
:heart: Friends :heart:

I’m playing the Korean CBT. And is the same… get a mob, kill the mob, wait 1~2 mins with another mob, repeat.
If you miss a combo, you need to run away for another 1 minute to can kill the mob

Well, the game is not focused on spamming skills/abilities so… if you want a game with spammable skills this is probably not your game

On the other hand like @Karjalainen said earlier, there are many skills and you can cycle between them although you will run out of Mana very quickly that way

Nothing’s wrong on high cooldown. All for the purpose to make it more balance and not tilted to one side. If this is a skill fest mashup, what’s the point of auto attacking? A lot of MMO nowadays missed that point and made it even sour. Tis made all for the sake of players not too heavily dependent on their character skills.

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You can cast certain skills multiple times. like heal, you can cast twice. that’s why there’re high cds

what class are you using TS?

Also I think high cool-down forces you to use multi-skills instead of just spamming the strongest ones. Normally in games when you get high level offensive skills, the low level ones become kind of useless (unless they have some special effects beside dealing damage). With high-cool down, you will still need offensive low level skills to use while the stronger ones cooling down.

So there’s no standard attack in the game?

I think they should reduce cooldown for wizard skills only.

I like it that way tbh.

Cooldowns - I really hate how CDs don’t diminish when you level the spell from lvl 5 to 6. In most part, have a new spell as a new class is MUCH better than keep leveling few spells. Have 100~200 more damage as the same cooldown rarely is better than have a new spell with another cooldown and 200~300 initial damage.

Gladly. Gimme a key >_> SameSky.

the CDs here are quite decent considering how many skills you have. i think IMC is trying to utilise all the skills you have and ur basic attacks instead of obtaining them for show

Yeah but if you want to have Wizard > wizard, you’ll do MUCH less damage than wizard > cryo/pyro. So its like a punishment for who want to keep going as the same class. Same case when you have to choose Cryo/pyro or going for Psycho, the difference between skill damage from lvl 5 to 6 is much less than have another spell with another cooldown.
That is the point, I played Korean CBT and tried many ways to have a rank 2~3 Wizard with a nice damage. They changed yesterday the KCBT so now Earthquake from wizard becomes available at 1st rank (4 spells now on the 1st rank) and it made the damage a little better, but still far to become viable.

just don’t overheat your skill and you will be fine.

hmmm but some new skills from the class (circle 2 or 3) might have better uses and application in battle instead of damage compared to new class/ next rank, kinda gives more fun~ you never know what will be coming haha