I was looking this site http://toswiki.treeofsaviorgame.com/skill/introduction about spells cooldowns and combos, and I think those CDs was too high for a dynamic game. Wait 60~120 secs to use a spell is almost a punishment for who want to take few classes and have few maximized spells. CD should diminish when you level a spell or have some stat for it.
I respect that IMC want people trying powerful combos, but i don’t that insane damage for high cooldown on ALL spells from rank 2 and above is a good way to maintain the game dynamic.
What do you think about that ?

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