i dont know if anyone cares, but i hate the whole pseudo subscription thing going on with tokens, they offer huge QOL and most of all are essentially selling power.
anyway im posting this just to share some ideas to make tokens less intrusive to actually playing the game, not counting on IMC actually listening, but im interested to see what people think
sell a different type token that works like exp tomes
in that they only time down while your out in the field/dungeon maps and not when your in towns or logged out
double the cost, and make them untradable
this ensures your getting everything out of the $ your spending, make them untradable so people wont RMT them.
i hate that i feel like im wasting money if i dont play the game while token buffs are running, simple as that.
nerf them…
attribute learning times
holy ■■■■ this is the dumbest QOL to gate behind tokens, the time it takes to learn some attribs is more costly than the silver cost…
just provide an option to learn them for free but spend time, or learn them by spending silver, the cost is steep af using both, what makes it worse is that attributes are directly tied to character progression, tokens are sucking the fun out of “making your dude stronger”
trade restrictions
IMC plz, your not gonna beat bots, let your players play…
let peasants have 10% comission fees and let them list 10 items ffs, they are poor enough…
give everyone player to player trading but restrict it to just 1 trade per day, so it still feels like your cucking the bots lol.