Initially the number of trades was meant for the general ability to trade beetween players while non-token users weren’t able to do this at all.
After some time IMC implemented a system that also allowed non-token users to do player to player trades with the drawback of items beeing untradeable afterwards.
Whats the current problem?
Scenario 1:
Token user trades with a non-token user any item (equipment or ressources)
Trade count won’t be affected and all items are untradeable afterwards
Scenario 2:
2 Token users trade with each other equipment
1 trade count will be consumed, item lose 1 potential but are still tradeable afterwards.
Scenario 3:
2 Token users trade each some ressources (e.g. dilgele/uosis for alchemist potions).
1 trade count will be consumed and all items are untradeable afterwards.
So Scenario 3 should be addressed by either not consuming 1 trade count or by not making the items untradeable afterwards.
