I feel like they’re missing the point with the Token. They wanted to disable something as essential as 1:1 trading, to use that as the selling point of the Token (a pseudo-subscription/premium 30 day item). The fans/players/community reacted quite negatively of course.
But now that they’re considering not having the Token be involved with trading at all, the benefits it gives with the 200TP cost (which apparently translates to roughly 20$ in the korean version for now) don’t seem THAT worthwhile either.
There is also a free-hourly-regenerating-TP system (if you have less than 5 TP, you get 1 TP added every hour, regardless if you are online or not).
1. Making the Token worthwhile, without giving "P2W benefits"
My suggestion would be to make the Tokens effect to turn the cheaper-end of the Cash-shop (EXP-boosts, Warp scrolls, Revive Gems…consumables) into a buffet for the 30 day duration, by manipulating the aforementioned free-TP system.
In other words, with the Token-effect active, you would regenerate like 5 TP per hour, with the max limit being 50 TP while the Token is active (a limit still being necessary to keep the expensive-end of the cash-shop from being obtainable with this. That’s character slots/lodges, haircuts, and of course the Token itself). So you’re basically constantly stocked on cash-shop consumables while under Token-Effect this way, instead of buying them on a one by one basis as you would otherwise.
But back to the other issue: trading is now still disabled (regardless of Token), probably because they’re figuring out what to do with it… how to enable it in a way that will hinder goldsellers.
2. Bringing trading back
Rather than making it a binary disabled/enabled-feature, they could instead just limit “What you can trade”. Have a list of things that are untradeable by default, but can be traded with the Token-effect active.
My initial thought would be limiting it to things that have “potential” and the Token itself (and perhaps increase the potential loss if necessary).
Meaning, you can trade your cheapo boss-dropped bow with your archer-partymember for the staff he got, while playing free…but you cannot trade Silver, or drag regular loot/recipes into it without the Token-effect.
Would that be more appealing than the current Token/disabled trading?
I don’t know korean and I’m voicing this in regards to the international version, since it will obviously need to finance itself just as much.