The DPK today felt way better that the current DPK system (that is to low).
0.1% and lower drop rate on every single item in the game, including crafting mats for mediocre items, isn’t fun. 
Yeah, that would be nice if they just keep the DPK as just it was today, also even for the blue and red orbs, why are they so rare? They aren’t that usefull, but if they let them be that easy to get you can use them (the high lvl ones) to kill those afk farmers, that’s all good.
Farm itens never felt so cool, the bug made it easier then It should be, but I would really appreciate lower dpks
It’s kinda sad to know that the best thing IMC made in the game was bug/error/inadvertedly D:
It’s so funny that when it’s a bug that ruins players lives like DG automatch queues not working they ignore the problem and wait till the next maintenance to fix it
But when it’s a bug that let players get the items they want they stop everything to make an “emergency maintenance”
Well, they still took their time though, this bug was going for a couple of hours until they decided to do the maint lol.
Totally agree, it was fun farming in the HG for the first time ever. People were making parties to farm boxes and mats.
In the current system all HG and mats maps are almost empty and farming for hours for 1 random cube is beyond annoying.
People were crying about battle bracelets but why this item needs to be so valuable? it is easier to make a prac weapon than a bracelet…
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Funny thing is that to fix the dpk does not take 24 hours, plus Silute server is 4 weeks suffering DC in the Earth Tower and they do nothing about it.
IMC only cares about fixing bugs that benefits players. Bugs that make players suffer are irrelevant.
Omg my post got flagged - kids nowadays are so soft.
So IMC, please bring back full RNG.
DPK is just a bad system entirely.
if youre the only one on a map killing lets say… drakes
if you wanted a drake necklace and the DPK was 1000, you need to kill exactly 1000 to get it.
if you kill 999, and one high dps warlock comes in and kills one drake, he gets the necklace, and you get 1000 more monsters to kill D: .
they need to either change the DPK rates to 250 or below, especially since rank 8 enemies have so much health you cant kill many that fast (atleast most builds) so you end up taking hours of farming.
or they could change it to a chance
) and make no drop lower than 1% . so you actually have a chance at getting it rather than a DPK.
Hopefully all these issues with the DPK getting bugged up and IMC’s inability to fix it has helped IMC realize how stupid a system it is in the first place.
IMC and HKKIM himself is the real problem. Nexon should buy 100% shares and move development in-house.
dogos its used to make the sissel bracelet which is pretty much the best in slot for any physical attacker in the game, idealy you want 2 of them. Why a lv what 200+ item is using level 40 equipment as materials is beyond me though because it is pretty stupid.
Yeah let’s make it so that everyone is completely geared in full endgame ■■■■in under a week of play time. I’m sure that will keep people playing.
Isn’t this the purpose of a casual game?
Oh wait…
that was the purpose of p2w cube
ToS is a hardcore game without any hardcore content.
DPK should be either personal for any given character or no DPK at all. Shareable DPK on all chars and all channels is just… awful.
